Template:Primary-Dmg: Difference between revisions

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{{{{#ifeq:{{{MeleeOrNatural|}}}|Melee|D8|D10}}-Dmg|transcludesection={{#expr: {{MonsterDamage-{{{MeleeOrNatural|Natural}}}|transcludesection={{#ifexpr:({{#var:CR}} + {{{1|0}}}) < 1 |1|{{#expr: {{#var:CR}} + {{{1|0}}} }}}}}}*{{#var:DmgMult}} round 0 }}}}
<noinclude>
Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
 
<pre>{{Primary-Dmg}}</pre>
 
'''Parameters (all are optional):'''
* '''(unnamed)''' = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
* '''n''' = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
* '''op''' = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
* '''d''' = modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d=4, d=6, d=8, d=10, d=12.
* '''nohi''' = don't highlight the text.  Values: Y, or exclude variable.  By default, the text is highlighted in a pleasant orange color.
 
'''Examples:'''
* <nowiki>{{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual.</nowiki>
* <nowiki>{{Primary-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki>
 
</noinclude><includeonly>{{#ifeq:{{{nohi|}}}|Y|<span style="padding:0px 3px 0px 3px;">|<span style="background:#f5cd05; padding:0px 3px 0px 3px;">}}{{
  {{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default=    <!-- select die size for damage display; doesn't change average -->
      {{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10
      }}
  }}-Dmg|transcludesection=
  {{#expr:  
      {{MonsterDamage-Base|transcludesection=                          <!-- adding first variable "{{{1}}}" to CR, if any -->
        {{#ifexpr: ({{#var:Damage-CR}} + {{{1|0}}}) < 1 | 1 |         <!-- checks to see if adjusted CR is below 1      -->
            {{#ifexpr: ({{#var:Damage-CR}} + {{{1|0}}}) > 44 | 44 |    <!-- checks to see if adjusted CR is above 44      -->
              {{#expr: ({{#var:Damage-CR}} + {{{1|0}}})
              }}
            }}
        }}
      }} *  
      {{#ifeq:
        {{#var:MeleeOrNatural|Natural                          <!-- finds melee or natural variable in monster template -->
        }}|Natural|0.6666|0.5
      }} *
      {{#var:DmgMult|1                                          <!-- if role, finds damage multiplier from role and applies it -->
      }}
      {{#ifexpr:{{{n|}}}|                                      <!-- if variable "n", finds operator "op" and applies that operator to "n" to the total -->
        {{#switch:{{{op|}}} |mult=*|div=/|#default=+
        }}{{{n}}}|
      }} round 0                                               <!-- rounds the final value to an integer -->
  }}
}}</span></includeonly>

Latest revision as of 18:38, 30 December 2021

Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

{{Primary-Dmg}}

Parameters (all are optional):

  • (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
  • n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
  • op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
  • d = modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d=4, d=6, d=8, d=10, d=12.
  • nohi = don't highlight the text. Values: Y, or exclude variable. By default, the text is highlighted in a pleasant orange color.

Examples:

  • {{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual.
  • {{Primary-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.