Template:Primary-Dmg: Difference between revisions

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Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:


<pre>
<pre>{{Primary-Dmg}}</pre>
{{Primary-Dmg}}


Parameters (all are optional):
'''Parameters (all are optional):'''
1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
* '''(unnamed)''' = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value.
* '''n''' = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
3: modify the operand. Values are "mult" and "div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
* '''op''' = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
4: modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d4, d6, d8, d10, d12.
* '''d''' = modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d=4, d=6, d=8, d=10, d=12.
* '''nohi''' = don't highlight the text.  Values: Y, or exclude variable.  By default, the text is highlighted in a pleasant orange color.


Examples:
'''Examples:'''
* <nowiki>{{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual.</nowiki>
* <nowiki>{{Primary-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki>


{{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual.
</noinclude><includeonly>{{#ifeq:{{{nohi|}}}|Y|<span style="padding:0px 3px 0px 3px;">|<span style="background:#f5cd05; padding:0px 3px 0px 3px;">}}{{
{{Primary-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.
  {{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default=   <!-- select die size for damage display; doesn't change average -->
</pre>
</noinclude><includeonly>
{{
  {{#if: {{{4|}}}|
      {{#switch: {{{4|}}}|d4 = D4|d6 = D6|d8 = D8|d10 = D10|d12 = D12|#default = D8
      }}|
       {{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10
       {{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10
       }}
       }}
   }}-Dmg|transcludesection=
   }}-Dmg|transcludesection=
   {{#expr: (((
   {{#expr:  
       {{MonsterDamage-Base|transcludesection=
       {{MonsterDamage-Base|transcludesection=                         <!-- adding first variable "{{{1}}}" to CR, if any -->
         {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) < 1 | 1 |  
         {{#ifexpr: ({{#var:Damage-CR}} + {{{1|0}}}) < 1 | 1 |         <!-- checks to see if adjusted CR is below 1      -->
             {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) > 44 | 44 |  
             {{#ifexpr: ({{#var:Damage-CR}} + {{{1|0}}}) > 44 | 44 |   <!-- checks to see if adjusted CR is above 44      -->
               {{#expr: ({{#var:CR}} + {{{1|0}}})
               {{#expr: ({{#var:Damage-CR}} + {{{1|0}}})
               }}
               }}
             }}
             }}
         }}
         }}
       }}) *  
       }} *  
       {{#ifeq:
       {{#ifeq:
         {{#var:MeleeOrNatural|Natural
         {{#var:MeleeOrNatural|Natural                         <!-- finds melee or natural variable in monster template -->
         }}|Natural|0.6666|0.5
         }}|Natural|0.6666|0.5
       }} *  
       }} *  
       {{#switch:
       {{#var:DmgMult|1                                          <!-- if role, finds damage multiplier from role and applies it -->
        {{#if:{{#var:Role|}}|
      }}
            {{Monster Role|transcludesection={{#var:Role}}DmgMult
      {{#ifexpr:{{{n|}}}|                                       <!-- if variable "n", finds operator "op" and applies that operator to "n" to the total -->
            }}|Single
        {{#switch:{{{op|}}} |mult=*|div=/|#default=+
        }}-{{#if: {{#var:Role|}}|
        }}{{{n}}}|
            {{#ifeq:{{Monster Role|transcludesection={{#var:Role}}DmgMult}}|Single|Damage|{{#var:MultipliedDamageType|Hybrid}}
      }} round 0                                               <!-- rounds the final value to an integer -->
            }}|Damage
        }} | Single-Attacks  | Single-Damage | Single-Hybrid | Double-Attacks | Triple-Attacks = 1 | Double-Damage = 2 | Double-Hybrid = 1.33333 | Triple-Damage = 3 | Triple-Hybrid = 1.5 | #default = 1
      }}) + {{{2|0}}} round 0)
   }}
   }}
}}
}}</span></includeonly>
</includeonly>

Latest revision as of 18:38, 30 December 2021

Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

{{Primary-Dmg}}

Parameters (all are optional):

  • (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
  • n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
  • op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
  • d = modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d=4, d=6, d=8, d=10, d=12.
  • nohi = don't highlight the text. Values: Y, or exclude variable. By default, the text is highlighted in a pleasant orange color.

Examples:

  • {{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual.
  • {{Primary-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.