Template:Primary-Dmg: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{{{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10}}-Dmg|transcludesection={{#expr: {{MonsterDamage-{{#var: | <noinclude> | ||
Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows: | |||
<pre> | |||
{{Primary-Dmg}} | |||
Parameters (all are optional): | |||
1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value. | |||
2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value. | |||
3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values. | |||
4: modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d4, d6, d8, d10, d12. | |||
Examples: | |||
{{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual. | |||
{{Primary-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's. | |||
</pre> | |||
</noinclude><includeonly> | |||
{{ | |||
{{#if: {{{4|}}}| | |||
{{#switch: {{{4|}}}|d4 = D4|d6 = D6|d8 = D8|d10 = D10|d12 = D12|#default = D6 | |||
}}| | |||
{{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10 | |||
}} | |||
}}-Dmg|transcludesection= | |||
{{#expr: (( | |||
{{MonsterDamage-Base|transcludesection= | |||
{{#ifexpr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) < 1 | 1 | | |||
{{#ifexpr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) > 40 | 40 | | |||
{{#expr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) | |||
}} | |||
}} | |||
}} | |||
}}) * | |||
{{#ifeq: | |||
{{#var:MeleeOrNatural|Natural | |||
}}|Natural|0.6666|0.5 | |||
}} * | |||
{{#switch: | |||
{{#if:{{#var:Role|}}| | |||
{{Monster Role|transcludesection={{#var:Role}}DmgMult | |||
}}|Single | |||
}}-{{#if: {{#var:Role|}}| | |||
{{#ifeq:{{Monster Role|transcludesection={{#var:Role}}DmgMult}}|Single|Damage|{{#var:MultipliedDamageType|Hybrid}} | |||
}}|Damage | |||
}} | Single-Attacks | Single-Damage | Single-Hybrid | Double-Attacks | Triple-Attacks = 1 | Double-Damage = 2 | Double-Hybrid = 1.33333 | Triple-Damage = 3 | Triple-Hybrid = 1.5 | #default = 1 | |||
}} round 0) | |||
{{#ifexpr: {{{2|}}}| | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{2}}} round 0 | | |||
}} | |||
}} | |||
}} | |||
</includeonly> |
Revision as of 16:00, 12 December 2017
Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
{{Primary-Dmg}} Parameters (all are optional): 1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value. 2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value. 3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values. 4: modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d4, d6, d8, d10, d12. Examples: {{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual. {{Primary-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.