Template:Primary-Dmg: Difference between revisions

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{{{{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10}}-Dmg|transcludesection={{#expr: {{MonsterDamage-{{#var:MeleeOrNatural|Natural}}|transcludesection={{#ifexpr:({{#var:CR}} + {{{1|0}}}) < 1 |1|{{#expr: {{#var:CR}} + {{{1|0}}} }}}}}} * {{#switch: {{#if:{{#var:Role|}}|{{Monster Role|transcludesection={{#var:Role}}DmgMult}}|Single}}-{{#if:{{#var:Role|}}|{{#ifeq:{{Monster Role|transcludesection={{#var:Role}}DmgMult}}|Single|Damage|{{#var:MultipliedDamageType|Hybrid}}}}|Damage}} | Single-Attacks  | Single-Damage | Single-Hybrid | Double-Attacks | Triple-Attacks = 1 | Double-Damage = 2 | Double-Hybrid = 1.33333 | Triple-Damage = 3 | Triple-Hybrid = 1.5 | #default = 1 }} round 0 }}}}
<noinclude>
Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
 
<pre>
{{Primary-Dmg}}
 
Parameters (all are optional):
1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value.
3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values.
4: modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d4, d6, d8, d10, d12.
 
Examples:
 
{{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual.
{{Primary-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.
</pre>
</noinclude><includeonly>
{{
  {{#if: {{{4|}}}|
      {{#switch: {{{4|}}}|d4 = D4|d6 = D6|d8 = D8|d10 = D10|d12 = D12|#default = D6
      }}|
      {{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10
      }}
  }}-Dmg|transcludesection=
  {{#expr: ((
      {{MonsterDamage-Base|transcludesection=
        {{#ifexpr: ({{#var:CR}}
            {{#switch: {{{3|}}}|mult = *|div = /|#default = +
            }} {{{1|0}}}) < 1 | 1 |
            {{#ifexpr: ({{#var:CR}}  
              {{#switch: {{{3|}}}|mult = *|div = /|#default = +
              }} {{{1|0}}}) > 40 | 40 |  
              {{#expr: ({{#var:CR}}  
                  {{#switch: {{{3|}}}|mult = *|div = /|#default = +
                  }} {{{1|0}}})
              }}
            }}
        }}
      }}) *
      {{#ifeq:
        {{#var:MeleeOrNatural|Natural
        }}|Natural|0.6666|0.5
      }} *  
      {{#switch:  
        {{#if:{{#var:Role|}}|
            {{Monster Role|transcludesection={{#var:Role}}DmgMult
            }}|Single
        }}-{{#if: {{#var:Role|}}|
              {{#ifeq:{{Monster Role|transcludesection={{#var:Role}}DmgMult}}|Single|Damage|{{#var:MultipliedDamageType|Hybrid}}
              }}|Damage
            }} | Single-Attacks  | Single-Damage | Single-Hybrid | Double-Attacks | Triple-Attacks = 1 | Double-Damage = 2 | Double-Hybrid = 1.33333 | Triple-Damage = 3 | Triple-Hybrid = 1.5 | #default = 1  
      }} round 0)
      {{#ifexpr: {{{2|}}}|
        {{#switch: {{{3|}}}|mult = *|div = /|#default = +
        }} {{{2}}} round 0 |
      }}
  }}
}}
</includeonly>

Revision as of 16:00, 12 December 2017

Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

{{Primary-Dmg}}

Parameters (all are optional):
1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value.
3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values.
4: modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d4, d6, d8, d10, d12.

Examples:

{{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual.
{{Primary-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.