Template:Primary-Dmg: Difference between revisions

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{{
{{
   {{#if: {{{4|}}}|
   {{#if: {{{4|}}}|
       {{#switch: {{{4|}}}|d4 = D4|d6 = D6|d8 = D8|d10 = D10|d12 = D12|#default = D6
       {{#switch: {{{4|}}}|d4 = D4|d6 = D6|d8 = D8|d10 = D10|d12 = D12|#default = D8
       }}|
       }}|
       {{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10
       {{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10
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             {{#ifexpr: ({{#var:CR}}  
             {{#ifexpr: ({{#var:CR}}  
               {{#switch: {{{3|}}}|mult = *|div = /|#default = +
               {{#switch: {{{3|}}}|mult = *|div = /|#default = +
               }} {{{1|0}}}) > 40 | 40 |  
               }} {{{1|0}}}) > 44 | 44 |  
               {{#expr: ({{#var:CR}}  
               {{#expr: ({{#var:CR}}  
                   {{#switch: {{{3|}}}|mult = *|div = /|#default = +
                   {{#switch: {{{3|}}}|mult = *|div = /|#default = +

Revision as of 16:30, 12 December 2017

Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

{{Primary-Dmg}}

Parameters (all are optional):
1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value.
3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values.
4: modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d4, d6, d8, d10, d12.

Examples:

{{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual.
{{Primary-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.