Template:Primary-Dmg: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 51: Line 51:
               }}|Damage
               }}|Damage
             }} | Single-Attacks  | Single-Damage | Single-Hybrid | Double-Attacks | Triple-Attacks = 1 | Double-Damage = 2 | Double-Hybrid = 1.33333 | Triple-Damage = 3 | Triple-Hybrid = 1.5 | #default = 1  
             }} | Single-Attacks  | Single-Damage | Single-Hybrid | Double-Attacks | Triple-Attacks = 1 | Double-Damage = 2 | Double-Hybrid = 1.33333 | Triple-Damage = 3 | Triple-Hybrid = 1.5 | #default = 1  
       }} round 0)  
       }})
       {{#ifexpr: {{{2|}}}|
       {{#ifexpr: {{{2|}}}|
         {{#switch: {{{3|}}}|mult = *|div = /|#default = +
         {{#switch: {{{3|}}}|mult = *|div = /|#default = +
         }} {{{2}}} round 0) |)
         }} {{{2}}} |
       }}
       }} round 0)
   }}
   }}
}}
}}
</includeonly>
</includeonly>

Revision as of 20:28, 12 December 2017

Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

{{Primary-Dmg}}

Parameters (all are optional):
1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value.
3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values.
4: modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d4, d6, d8, d10, d12.

Examples:

{{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual.
{{Primary-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.