Template:Primary-Dmg: Difference between revisions
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1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value. | 1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value. | ||
2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value. | 2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value. | ||
3: modify the operand | 3: modify the operand. Values are "mult" and "div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting). | ||
4: modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d4, d6, d8, d10, d12. | 4: modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d4, d6, d8, d10, d12. | ||
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{{#expr: ((( | {{#expr: ((( | ||
{{MonsterDamage-Base|transcludesection= | {{MonsterDamage-Base|transcludesection= | ||
{{#ifexpr: ({{#var:CR}} | {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) < 1 | 1 | | ||
{{#ifexpr: ({{#var:CR}} + {{{1|0}}}) > 44 | 44 | | |||
{{#expr: ({{#var:CR}} + {{{1|0}}}) | |||
{{#ifexpr: ({{#var:CR}} | |||
{{#expr: ({{#var:CR}} | |||
}} | }} | ||
}} | }} |
Revision as of 20:36, 12 December 2017
Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
{{Primary-Dmg}} Parameters (all are optional): 1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value. 2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value. 3: modify the operand. Values are "mult" and "div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting). 4: modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d4, d6, d8, d10, d12. Examples: {{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual. {{Primary-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.