Template:Primary-Dmg: Difference between revisions

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1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value.
2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value.
3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values.
3: modify the operand. Values are "mult" and "div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
4: modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d4, d6, d8, d10, d12.
4: modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d4, d6, d8, d10, d12.


Line 26: Line 26:
   {{#expr: (((
   {{#expr: (((
       {{MonsterDamage-Base|transcludesection=
       {{MonsterDamage-Base|transcludesection=
         {{#ifexpr: ({{#var:CR}}  
         {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) < 1 | 1 |  
            {{#switch: {{{3|}}}|mult = *|div = /|#default = +
             {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) > 44 | 44 |  
            }} {{{1|0}}}) < 1 | 1 |  
               {{#expr: ({{#var:CR}} + {{{1|0}}})
             {{#ifexpr: ({{#var:CR}}  
              {{#switch: {{{3|}}}|mult = *|div = /|#default = +
              }} {{{1|0}}}) > 44 | 44 |  
               {{#expr: ({{#var:CR}}  
                  {{#switch: {{{3|}}}|mult = *|div = /|#default = +
                  }} {{{1|0}}})
               }}
               }}
             }}
             }}

Revision as of 20:36, 12 December 2017

Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

{{Primary-Dmg}}

Parameters (all are optional):
1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value.
3: modify the operand. Values are "mult" and "div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
4: modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d4, d6, d8, d10, d12.

Examples:

{{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual.
{{Primary-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.