Template:Primary-Dmg: Difference between revisions

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       }}
       }}
   }}-Dmg|transcludesection=
   }}-Dmg|transcludesection=
   {{#expr: (((
   {{#expr: (
       {{MonsterDamage-Base|transcludesection=
       {{MonsterDamage-Base|transcludesection=
         {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) < 1 | 1 |  
         {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) < 1 | 1 |  
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             }}
             }}
         }}
         }}
       }}) *  
       }} *  
       {{#ifeq:
       {{#ifeq:
         {{#var:MeleeOrNatural|Natural
         {{#var:MeleeOrNatural|Natural
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             }}|Damage
             }}|Damage
         }} | Single-Attacks  | Single-Damage | Single-Hybrid | Double-Attacks | Triple-Attacks = 1 | Double-Damage = 2 | Double-Hybrid = 1.33333 | Triple-Damage = 3 | Triple-Hybrid = 1.5 | #default = 1  
         }} | Single-Attacks  | Single-Damage | Single-Hybrid | Double-Attacks | Triple-Attacks = 1 | Double-Damage = 2 | Double-Hybrid = 1.33333 | Triple-Damage = 3 | Triple-Hybrid = 1.5 | #default = 1  
       }}) + {{{2|0}}} round 0)
       }}) + {{{2|0}}} round 0
   }}
   }}
}}
}}
</includeonly>
</includeonly>

Revision as of 20:50, 12 December 2017

Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

{{Primary-Dmg}}

Parameters (all are optional):
1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value.
3: modify the operand. Values are "mult" and "div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
4: modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d4, d6, d8, d10, d12.

Examples:

{{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual.
{{Primary-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.