Template:Primary-Dmg: Difference between revisions

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{{{{#switch:{{{4|}}}|d4=D4|d6=D6|d8=D8|d10=D10|d12=D12|#default={{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10}}}}-Dmg|transcludesection=
{{{{#switch:{{{1|}}}|d4=D4|d6=D6|d8=D8|d10=D10|d12=D12|#default={{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10}}}}-Dmg|transcludesection=
   {{#expr: floor(
   {{#expr: floor(
       {{MonsterDamage-Base|transcludesection=
       {{MonsterDamage-Base|transcludesection=
         {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) < 1 | 1 |  
         {{#ifexpr: ({{#var:CR}} + {{{2|0}}}) < 1 | 1 |  
             {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) > 44 | 44 |  
             {{#ifexpr: ({{#var:CR}} + {{{2|0}}}) > 44 | 44 |  
               {{#expr: ({{#var:CR}} + {{{1|0}}})
               {{#expr: ({{#var:CR}} + {{{2|0}}})
               }}
               }}
             }}
             }}
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             }}|Damage
             }}|Damage
         }} | Single-Attacks  | Single-Damage | Single-Hybrid | Double-Attacks | Triple-Attacks = 1 | Double-Damage = 2 | Double-Hybrid = 1.33333 | Triple-Damage = 3 | Triple-Hybrid = 1.5 | #default = 1  
         }} | Single-Attacks  | Single-Damage | Single-Hybrid | Double-Attacks | Triple-Attacks = 1 | Double-Damage = 2 | Double-Hybrid = 1.33333 | Triple-Damage = 3 | Triple-Hybrid = 1.5 | #default = 1  
       }}) {{#ifexpr:{{{2|}}} | {{#switch:{{{3|}}} |mult=*|div=/|#default=+}} {{{2}}} }} round 0
       }}) {{#switch:{{{3|}}} |mult=*|div=/|#default=+}} {{{4|0}}} round 0
   }}
   }}
}}
}}
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Revision as of 21:28, 12 December 2017

Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

{{Primary-Dmg}}

Parameters (all are optional):
1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value.
3: modify the operand. Values are "mult" and "div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
4: modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d4, d6, d8, d10, d12.

Examples:

{{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual.
{{Primary-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.