Template:Primary-Dmg: Difference between revisions
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</pre> | </pre> | ||
</noinclude><includeonly> | </noinclude><includeonly> | ||
{{{{#switch:{{{ | {{{{#switch:{{{1|}}}|d4=D4|d6=D6|d8=D8|d10=D10|d12=D12|#default={{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10}}}}-Dmg|transcludesection= | ||
{{#expr: floor( | {{#expr: floor( | ||
{{MonsterDamage-Base|transcludesection= | {{MonsterDamage-Base|transcludesection= | ||
{{#ifexpr: ({{#var:CR}} + {{{ | {{#ifexpr: ({{#var:CR}} + {{{2|0}}}) < 1 | 1 | | ||
{{#ifexpr: ({{#var:CR}} + {{{ | {{#ifexpr: ({{#var:CR}} + {{{2|0}}}) > 44 | 44 | | ||
{{#expr: ({{#var:CR}} + {{{ | {{#expr: ({{#var:CR}} + {{{2|0}}}) | ||
}} | }} | ||
}} | }} | ||
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}}|Damage | }}|Damage | ||
}} | Single-Attacks | Single-Damage | Single-Hybrid | Double-Attacks | Triple-Attacks = 1 | Double-Damage = 2 | Double-Hybrid = 1.33333 | Triple-Damage = 3 | Triple-Hybrid = 1.5 | #default = 1 | }} | Single-Attacks | Single-Damage | Single-Hybrid | Double-Attacks | Triple-Attacks = 1 | Double-Damage = 2 | Double-Hybrid = 1.33333 | Triple-Damage = 3 | Triple-Hybrid = 1.5 | #default = 1 | ||
}}) | }}) {{#switch:{{{3|}}} |mult=*|div=/|#default=+}} {{{4|0}}} round 0 | ||
}} | }} | ||
}} | }} | ||
</includeonly> | </includeonly> |
Revision as of 21:28, 12 December 2017
Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
{{Primary-Dmg}} Parameters (all are optional): 1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value. 2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value. 3: modify the operand. Values are "mult" and "div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting). 4: modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d4, d6, d8, d10, d12. Examples: {{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual. {{Primary-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.