Template:Primary-Dmg: Difference between revisions
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Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows: | Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows: | ||
< | <nowiki>{{Primary-Dmg}}</nowiki> | ||
{{Primary-Dmg}} | |||
Parameters (all are optional): | '''Parameters (all are optional):''' | ||
* '''(unnamed)''' = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value. | |||
n = modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value. | * '''n''' = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value. | ||
op = modify the operand. Values are "mult" and "div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting). | * '''op''' = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting). | ||
d | * '''d''' = modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d=4, d=6, d=8, d=10, d=12. | ||
Examples: | '''Examples:''' | ||
* <nowiki>{{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual.</nowiki> | |||
* <nowiki>{{Primary-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki> | |||
</noinclude><includeonly> | </noinclude><includeonly> | ||
{{{{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default={{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10}}}}-Dmg|transcludesection= | {{{{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default={{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10}}}}-Dmg|transcludesection= |
Revision as of 15:24, 13 December 2017
Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
{{Primary-Dmg}}
Parameters (all are optional):
- (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
- n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
- op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
- d = modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d=4, d=6, d=8, d=10, d=12.
Examples:
- {{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual.
- {{Primary-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.