Template:Primary-Dmg: Difference between revisions

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Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:


<pre>
<nowiki>{{Primary-Dmg}}</nowiki>
{{Primary-Dmg}}


Parameters (all are optional):
'''Parameters (all are optional):'''
1 = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
* '''(unnamed)''' = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
n = modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value.
* '''n''' = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
op = modify the operand. Values are "mult" and "div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
* '''op''' = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
d = modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d4, d6, d8, d10, d12.
* '''d''' = modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d=4, d=6, d=8, d=10, d=12.


Examples:
'''Examples:'''
* <nowiki>{{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual.</nowiki>
* <nowiki>{{Primary-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki>


{{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual.
{{Primary-Dmg||n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.
</pre>
</noinclude><includeonly>
</noinclude><includeonly>
{{{{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default={{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10}}}}-Dmg|transcludesection=
{{{{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default={{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10}}}}-Dmg|transcludesection=

Revision as of 15:24, 13 December 2017

Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

{{Primary-Dmg}}

Parameters (all are optional):

  • (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
  • n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
  • op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
  • d = modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d=4, d=6, d=8, d=10, d=12.

Examples:

  • {{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual.
  • {{Primary-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.