Template:Primary-Dmg: Difference between revisions
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</pre> | </pre> | ||
</noinclude><includeonly> | </noinclude><includeonly> | ||
<!-- If adjusted base damage - average dice damage for adjusted CR = 0 : --> | |||
{{#ifexpr: | |||
{{#expr: (( | |||
{{MonsterDamage-Base|transcludesection= | |||
{{#ifexpr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) < 1 | 1 | | |||
{{#ifexpr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) > 44 | 44 | | |||
{{#expr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) | |||
}} | |||
}} | |||
}} | |||
}}) * | |||
{{#ifeq: | |||
{{#var:MeleeOrNatural|Natural | |||
}}|Natural|0.6666|0.5 | |||
}} * | |||
{{#switch: | |||
{{#if:{{#var:Role|}}| | |||
{{Monster Role|transcludesection={{#var:Role}}DmgMult | |||
}}|Single | |||
}}-{{#if: {{#var:Role|}}| | |||
{{#ifeq:{{Monster Role|transcludesection={{#var:Role}}DmgMult}}|Single|Damage|{{#var:MultipliedDamageType|Hybrid}} | |||
}}|Damage | |||
}} | Single-Attacks | Single-Damage | Single-Hybrid | Double-Attacks | Triple-Attacks = 1 | Double-Damage = 2 | Double-Hybrid = 1.33333 | Triple-Damage = 3 | Triple-Hybrid = 1.5 | #default = 1 | |||
}} round 0) | |||
{{#ifexpr: {{{2|}}}| | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{2}}} round 0 | | |||
}} | |||
}} - | |||
{{#expr: ceil | |||
{{#switch: | |||
{{#ifexpr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) < 1 | 1 | | |||
{{#ifexpr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) > 44 | 44 | | |||
{{#expr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) | |||
}} | |||
}} | |||
}} |1|2|3|4|5 = 1|6|7|8|9|10 = 2|11|12|13|14|15 = 3|16|17|18|19|20 = 4|21|22|23|24|25 = 5|26|27|28|29|30|31|32|33|34|35|36|37|38|39|40|41|42|43|44 = 6|#default = 1 | |||
}} * | |||
{{#if: {{{4|}}}| | |||
{{#switch: {{{4|}}}|d4 = 2.5|d6 = 3.5|d8 = 4.5|d10 = 5.5|d12 = 6.5|#default = 4.5 | |||
}}| | |||
{{#ifeq:{{#var:MeleeOrNatural}}|Melee|4.5|5.5 | |||
}} | |||
}} | |||
}} = 0 | | |||
<!-- then print the result with just pure dice: ---> | |||
{{#switch: | |||
{{#ifexpr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) < 1 | 1 | | |||
{{#ifexpr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) > 44 | 44 | | |||
{{#expr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) | |||
}} | |||
}} | |||
}} |1|2|3|4|5 = 1|6|7|8|9|10 = 2|11|12|13|14|15 = 3|16|17|18|19|20 = 4|21|22|23|24|25 = 5|26|27|28|29|30|31|32|33|34|35|36|37|38|39|40|41|42|43|44 = 6|#default = 1 | |||
}}{{#if: {{{4|}}}|{{{4|}}}| | |||
{{#ifeq:{{#var:MeleeOrNatural}}|Melee|d8|d10 | |||
}} | |||
}} | | |||
<!--- else, if adjusted base damage - average dice damage for adjusted CR < 0 --> | |||
{{#ifexpr: | |||
{{#expr: (( | |||
{{MonsterDamage-Base|transcludesection= | |||
{{#ifexpr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) < 1 | 1 | | |||
{{#ifexpr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) > 44 | 44 | | |||
{{#expr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) | |||
}} | |||
}} | |||
}} | |||
}}) * | |||
{{#ifeq: | |||
{{#var:MeleeOrNatural|Natural | |||
}}|Natural|0.6666|0.5 | |||
}} * | |||
{{#switch: | |||
{{#if:{{#var:Role|}}| | |||
{{Monster Role|transcludesection={{#var:Role}}DmgMult | |||
}}|Single | |||
}}-{{#if: {{#var:Role|}}| | |||
{{#ifeq:{{Monster Role|transcludesection={{#var:Role}}DmgMult}}|Single|Damage|{{#var:MultipliedDamageType|Hybrid}} | |||
}}|Damage | |||
}} | Single-Attacks | Single-Damage | Single-Hybrid | Double-Attacks | Triple-Attacks = 1 | Double-Damage = 2 | Double-Hybrid = 1.33333 | Triple-Damage = 3 | Triple-Hybrid = 1.5 | #default = 1 | |||
}} round 0) | |||
{{#ifexpr: {{{2|}}}| | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{2}}} round 0 | | |||
}} | |||
}} - | |||
{{#expr: ceil | |||
{{#switch: | |||
{{#ifexpr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) < 1 | 1 | | |||
{{#ifexpr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) > 44 | 44 | | |||
{{#expr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) | |||
}} | |||
}} | |||
}} |1|2|3|4|5 = 1|6|7|8|9|10 = 2|11|12|13|14|15 = 3|16|17|18|19|20 = 4|21|22|23|24|25 = 5|26|27|28|29|30|31|32|33|34|35|36|37|38|39|40|41|42|43|44 = 6|#default = 1 | |||
}} * | |||
{{#if: {{{4|}}}| | |||
{{#switch: {{{4|}}}|d4 = 2.5|d6 = 3.5|d8 = 4.5|d10 = 5.5|d12 = 6.5|#default = 4.5 | |||
}}| | |||
{{#ifeq:{{#var:MeleeOrNatural}}|Melee|4.5|5.5 | |||
}} | |||
}} | |||
}} < 0 | | |||
<!-- then just look up the number using the old d6-dmg template (or whatever die size was specified). --> | |||
{{ | {{ | ||
{{#if: {{{4|}}}| | {{#if: {{{4|}}}| | ||
Line 57: | Line 198: | ||
}} | }} | ||
}} | }} | ||
}} | | |||
<!-- else, adjusted base damage - average dice damage for adjusted CR > 1, therefore print the desired dice plus the remainder --> | |||
{{#switch: | |||
{{#ifexpr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) < 1 | 1 | | |||
{{#ifexpr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) > 44 | 44 | | |||
{{#expr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) | |||
}} | |||
}} | |||
}} |1|2|3|4|5 = 1|6|7|8|9|10 = 2|11|12|13|14|15 = 3|16|17|18|19|20 = 4|21|22|23|24|25 = 5|26|27|28|29|30|31|32|33|34|35|36|37|38|39|40|41|42|43|44 = 6|#default = 1 | |||
}}{{#if: {{{4|}}}|{{{4|}}}| | |||
{{#ifeq:{{#var:MeleeOrNatural}}|Melee|d8|d10 | |||
}} | |||
}} + {{#expr: (( | |||
{{MonsterDamage-Base|transcludesection= | |||
{{#ifexpr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) < 1 | 1 | | |||
{{#ifexpr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) > 44 | 44 | | |||
{{#expr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) | |||
}} | |||
}} | |||
}} | |||
}}) * | |||
{{#ifeq: | |||
{{#var:MeleeOrNatural|Natural | |||
}}|Natural|0.6666|0.5 | |||
}} * | |||
{{#switch: | |||
{{#if:{{#var:Role|}}| | |||
{{Monster Role|transcludesection={{#var:Role}}DmgMult | |||
}}|Single | |||
}}-{{#if: {{#var:Role|}}| | |||
{{#ifeq:{{Monster Role|transcludesection={{#var:Role}}DmgMult}}|Single|Damage|{{#var:MultipliedDamageType|Hybrid}} | |||
}}|Damage | |||
}} | Single-Attacks | Single-Damage | Single-Hybrid | Double-Attacks | Triple-Attacks = 1 | Double-Damage = 2 | Double-Hybrid = 1.33333 | Triple-Damage = 3 | Triple-Hybrid = 1.5 | #default = 1 | |||
}} round 0) | |||
{{#ifexpr: {{{2|}}}| | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{2}}} round 0 | | |||
}} | |||
}} - | |||
{{#expr: ceil | |||
{{#switch: | |||
{{#ifexpr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) < 1 | 1 | | |||
{{#ifexpr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) > 44 | 44 | | |||
{{#expr: ({{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}}) | |||
}} | |||
}} | |||
}} |1|2|3|4|5 = 1|6|7|8|9|10 = 2|11|12|13|14|15 = 3|16|17|18|19|20 = 4|21|22|23|24|25 = 5|26|27|28|29|30|31|32|33|34|35|36|37|38|39|40|41|42|43|44 = 6|#default = 1 | |||
}} * | |||
{{#if: {{{4|}}}| | |||
{{#switch: {{{4|}}}|d4 = 2.5|d6 = 3.5|d8 = 4.5|d10 = 5.5|d12 = 6.5|#default = 4.5 | |||
}}| | |||
{{#ifeq:{{#var:MeleeOrNatural}}|Melee|4.5|5.5 | |||
}} | |||
}} | |||
}} | |||
}} | |||
}} | }} | ||
</includeonly> | </includeonly> |
Revision as of 19:35, 12 December 2017
Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
{{Primary-Dmg}} Parameters (all are optional): 1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value. 2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value. 3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values. 4: modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d4, d6, d8, d10, d12. Examples: {{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual. {{Primary-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.