Template:Primary-Dmg: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 17: | Line 17: | ||
</pre> | </pre> | ||
</noinclude><includeonly> | </noinclude><includeonly> | ||
{{ | {{{{#switch:{{{4|}}}|d4=D4|d6=D6|d8=D8|d10=D10|d12=D12|#default={{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10}}}}-Dmg|transcludesection= | ||
{{#expr: floor( | {{#expr: floor( | ||
{{MonsterDamage-Base|transcludesection= | {{MonsterDamage-Base|transcludesection= |
Revision as of 21:19, 12 December 2017
Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
{{Primary-Dmg}} Parameters (all are optional): 1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value. 2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value. 3: modify the operand. Values are "mult" and "div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting). 4: modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d4, d6, d8, d10, d12. Examples: {{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual. {{Primary-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.