Template:Primary-Dmg: Difference between revisions
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{{ | {{ | ||
{{#if: {{{4|}}}| | {{#if: {{{4|}}}| | ||
{{#switch: {{{4|}}}|d4 = D4|d6 = D6|d8 = D8|d10 = D10|d12 = D12|#default = | {{#switch: {{{4|}}}|d4 = D4|d6 = D6|d8 = D8|d10 = D10|d12 = D12|#default = D8 | ||
}}| | }}| | ||
{{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10 | {{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10 | ||
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{{#ifexpr: ({{#var:CR}} | {{#ifexpr: ({{#var:CR}} | ||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | {{#switch: {{{3|}}}|mult = *|div = /|#default = + | ||
}} {{{1|0}}}) > | }} {{{1|0}}}) > 44 | 44 | | ||
{{#expr: ({{#var:CR}} | {{#expr: ({{#var:CR}} | ||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | {{#switch: {{{3|}}}|mult = *|div = /|#default = + |
Revision as of 16:30, 12 December 2017
Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
{{Primary-Dmg}} Parameters (all are optional): 1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value. 2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value. 3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values. 4: modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d4, d6, d8, d10, d12. Examples: {{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual. {{Primary-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.