Template:Primary-Dmg: Difference between revisions
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</noinclude><includeonly> | </noinclude><includeonly> | ||
{{ | {{ | ||
{{#if: {{{ | {{#if: {{{3|}}}| | ||
{{#switch: {{{ | {{#switch: {{{3|}}}|d4 = D4|d6 = D6|d8 = D8|d10 = D10|d12 = D12|#default = D8 | ||
}}| | }}| | ||
{{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10 | {{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10 | ||
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}}-Dmg|transcludesection= | }}-Dmg|transcludesection= | ||
{{#expr: | {{#expr: | ||
{{MonsterDamage-Base|transcludesection= | |||
{{#ifexpr: ({{#var:CR}} + {{{1|0}}}) < 1 | 1 | | |||
{{#ifexpr: ({{#var:CR}} + {{{1|0}}}) > 44 | 44 | | |||
{{#expr: ({{#var:CR}} + {{{1|0}}}) | |||
}} | }} | ||
}} | }} | ||
}} * | }} | ||
}} * | |||
{{#ifeq: | |||
{{#var:MeleeOrNatural|Natural | |||
}}|Natural|0.6666|0.5 | |||
}} * | |||
{{#switch: | |||
{{#if:{{#var:Role|}}| | |||
{{Monster Role|transcludesection={{#var:Role}}DmgMult | |||
}}|Single | |||
}}-{{#if: {{#var:Role|}}| | |||
{{#ifeq:{{Monster Role|transcludesection={{#var:Role}}DmgMult}}|Single|Damage|{{#var:MultipliedDamageType|Hybrid}} | |||
}}|Damage | |||
}} | Single-Attacks | Single-Damage | Single-Hybrid | Double-Attacks | Triple-Attacks = 1 | Double-Damage = 2 | Double-Hybrid = 1.33333 | Triple-Damage = 3 | Triple-Hybrid = 1.5 | #default = 1 | |||
}} | }} * {{{2|1}}} round 0 | ||
}} | }} | ||
}} | }} | ||
</includeonly> | </includeonly> |
Revision as of 21:08, 12 December 2017
Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
{{Primary-Dmg}} Parameters (all are optional): 1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value. 2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value. 3: modify the operand. Values are "mult" and "div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting). 4: modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d4, d6, d8, d10, d12. Examples: {{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual. {{Primary-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.