Template:Push the Limits (Vehicle Feature): Difference between revisions
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(Created page with "=== Push the Limits === Beginning at level {{{1|1}}}, once per encounter as part of either a move or double-move action, you can spend 1 focus to move as though your maneuvera...") |
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=== Push the Limits === | === Push the Limits === | ||
Beginning at level {{{1|1}}}, once per encounter as part of either a move or | Beginning at level {{{1|1}}}, once per encounter as part of either a [[Vehicle_Combat#Move_Action|move]] action or a [[Vehicle_Combat#Second_Move|second move]] action, you can spend 1 focus to move as though your maneuverability class were one better than it actually is. (E.g. if your maneuverability class is normally "average", it becomes "good" for the duration of the [[Vehicle_Combat#Move_Action|move]] action or a [[Vehicle_Combat#Second_Move|second move]] action.) If your vehicle's maneuverability class is already "good", it becomes "perfect", allowing you to move in any direction (including backwards) for the duration of the [[Vehicle_Combat#Move_Action|move]] action or a [[Vehicle_Combat#Second_Move|second move]] action.{{#if: {{{2|}}}|<br><p>Beginning at level {{{2}}}, your vehicle's speed permanently increases by +1 square.</p>|}}{{#if: {{{3|}}}|<p>Beginning at level {{{3}}}, your vehicle's speed increases by an additional +1 square (for total of +2 squares from this vehicle feature).</p>|}} |
Revision as of 21:10, 1 April 2017
Push the Limits
Beginning at level 1, once per encounter as part of either a move action or a second move action, you can spend 1 focus to move as though your maneuverability class were one better than it actually is. (E.g. if your maneuverability class is normally "average", it becomes "good" for the duration of the move action or a second move action.) If your vehicle's maneuverability class is already "good", it becomes "perfect", allowing you to move in any direction (including backwards) for the duration of the move action or a second move action.