Template:Quaternary-Dmg: Difference between revisions

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   {{#expr:  
   {{#expr:  
       {{MonsterDamage-Base|transcludesection=
       {{MonsterDamage-Base|transcludesection=
         {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) < 1 | 1 |  
         {{#ifexpr: ({{#var:CR}} + {{{1|0}}} +
             {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) > 44 | 44 |  
            {{#if:{{#var:Pattern1|}}|
               {{#expr: ({{#var:CR}} + {{{1|0}}})
              {{#ifexpr:{{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}|
                  {{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}|0
              }}|0
            }} +
            {{#if:{{#var:Pattern2|}}|
              {{#ifexpr:{{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}|
                  {{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}|0
              }}|0
            }}) < 1 | 1 |  
             {{#ifexpr: ({{#var:CR}} + {{{1|0}}} +
            {{#if:{{#var:Pattern1|}}|
              {{#ifexpr:{{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}|
                  {{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}|0
              }}|0
            }} +
            {{#if:{{#var:Pattern2|}}|
              {{#ifexpr:{{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}|
                  {{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}|0
              }}|0
            }}) > 44 | 44 |  
               {{#expr: ({{#var:CR}} + {{{1|0}}} +
            {{#if:{{#var:Pattern1|}}|
              {{#ifexpr:{{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}|
                  {{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}|0
              }}|0
            }} +
            {{#if:{{#var:Pattern2|}}|
              {{#ifexpr:{{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}|
                  {{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}|0
              }}|0
            }})
               }}
               }}
             }}
             }}

Revision as of 16:06, 24 January 2021

Outputs the damage string of a quaternary natural attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

{{Quaternary-Dmg}}

Parameters (all are optional):

  • (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
  • n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
  • op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
  • d = modify the die size. Quaternary damage is usually a natural wing-type attack, and uses a d6 by default. Values are: d=4, d=6, d=8, d=10, d=12.

Examples:

  • {{Quaternary-Dmg|-2}} - outputs damage as though CR was two lower than actual.
  • {{Quaternary-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.