Template:Ranged-Dmg: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 9: Line 9:
* '''op''' = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
* '''op''' = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
* '''d''' = modify the die size. Ranged damage, if melee, uses a d8 by default. Ranged damage, if natural, uses a d10 by default. Values are: d=4, d=6, d=8, d=10, d=12.
* '''d''' = modify the die size. Ranged damage, if melee, uses a d8 by default. Ranged damage, if natural, uses a d10 by default. Values are: d=4, d=6, d=8, d=10, d=12.
* '''nohi''' = don't highlight the text.  Values: Y, or exclude variable.  By default, the text is highlighted in a pleasant orange color.


'''Examples:'''
'''Examples:'''
Line 14: Line 15:
* <nowiki>{{Ranged-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki>
* <nowiki>{{Ranged-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki>


</noinclude><includeonly><span style="background:#f5cd05">{{
</noinclude><includeonly>{{#ifeq:{{{nohi|}}}|Y|<span style="padding:0px 3px 0px 3px;">|<span style="background:#f5cd05; padding:0px 3px 0px 3px;">}}{{
   {{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default=
   {{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default=
       {{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10
       {{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10
Line 21: Line 22:
   {{#expr:  
   {{#expr:  
       {{MonsterDamage-Base|transcludesection=
       {{MonsterDamage-Base|transcludesection=
         {{#ifexpr: ({{#var:CR}} + {{{1|0}}} +
         {{#ifexpr: ({{#var:Damage-CR}} + {{{1|0}}}) < 1 | 1 |  
            {{#if:{{#var:Pattern1|}}|
             {{#ifexpr: ({{#var:Damage-CR}} + {{{1|0}}}) > 44 | 44 |  
              {{#ifexpr:{{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}|
               {{#expr: ({{#var:Damage-CR}} + {{{1|0}}})
                  {{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}|0
              }}|0
            }} +
            {{#if:{{#var:Pattern2|}}|
              {{#ifexpr:{{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}|
                  {{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}|0
              }}|0
            }}) < 1 | 1 |  
             {{#ifexpr: ({{#var:CR}} + {{{1|0}}} +
            {{#if:{{#var:Pattern1|}}|
              {{#ifexpr:{{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}|
                  {{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}|0
              }}|0
            }} +
            {{#if:{{#var:Pattern2|}}|
              {{#ifexpr:{{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}|
                  {{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}|0
              }}|0
            }}) > 44 | 44 |  
               {{#expr: ({{#var:CR}} + {{{1|0}}} +
            {{#if:{{#var:Pattern1|}}|
              {{#ifexpr:{{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}|
                  {{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}|0
              }}|0
            }} +
            {{#if:{{#var:Pattern2|}}|
              {{#ifexpr:{{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}|
                  {{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}|0
              }}|0
            }})
               }}
               }}
             }}
             }}

Latest revision as of 18:40, 30 December 2021

Outputs the damage string of a ranged attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

{{Ranged-Dmg}}

Parameters (all are optional):

  • (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
  • n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
  • op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
  • d = modify the die size. Ranged damage, if melee, uses a d8 by default. Ranged damage, if natural, uses a d10 by default. Values are: d=4, d=6, d=8, d=10, d=12.
  • nohi = don't highlight the text. Values: Y, or exclude variable. By default, the text is highlighted in a pleasant orange color.

Examples:

  • {{Ranged-Dmg|-2}} - outputs damage as though CR was two lower than actual.
  • {{Ranged-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.