Template:Siege-Dmg: Difference between revisions

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(Created page with "{{D6-Dmg|transcludesection={{#expr: 1 + floor(({{#var:CR}}+{{{1|0}}}) * 0.5)}}}}")
 
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{{D6-Dmg|transcludesection={{#expr: 1 + floor(({{#var:CR}}+{{{1|0}}}) * 0.5)}}}}
{{D6-Dmg|transcludesection={{#expr: 1 + floor(({{#var:CR}}+{{{1|0}}}) * 0.5)}}}}
<noinclude>
Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
<pre>
{{Siege-Dmg}}
Parameters (all are optional):
1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value.
3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values.
4: modify the die size. Siege damage uses a d6 by default. Values are: d4, d6, d8, d10, d12.
Examples:
{{Siege-Dmg|-2}} - outputs damage as though CR was two lower than actual.
{{Siege-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.
</pre>
</noinclude><includeonly>
{{
  {{#switch: {{{4|}}}|d4 = D4|d6 = D6|d8 = D8|d10 = D10|d12 = D12|#default = D6
  }}-Dmg|transcludesection=
  {{#expr: (1 + floor((
      {{MonsterDamage-Base|transcludesection=
        {{#expr: {{#var:CR}}
            {{#switch: {{{3|}}}|mult = *|div = /|#default = +
            }} {{{1|0}}}
        }}
      }}) * 0.5 ))
      {{#ifexpr: {{{2|}}}|
        {{#switch: {{{3|}}}|mult = *|div = /|#default = +
        }} {{{2}}} round 0 |
      }}
  }}
}}
</includeonly>

Revision as of 14:54, 12 December 2017

1d2


Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

{{Siege-Dmg}}

Parameters (all are optional):
1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value.
3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values.
4: modify the die size. Siege damage uses a d6 by default. Values are: d4, d6, d8, d10, d12.

Examples:

{{Siege-Dmg|-2}} - outputs damage as though CR was two lower than actual.
{{Siege-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.