Template:Siege-Dmg: Difference between revisions

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{{D6-Dmg|transcludesection={{#expr: 1 + floor(({{#var:CR}}+{{{1|0}}}) * 0.5)}}}}
<noinclude>
Outputs a damage string (e.g. 1d6+1) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:


<noinclude>
Call as follows:
Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:


<pre>
<pre>{{Siege-Dmg}}</pre>
{{Siege-Dmg}}


Parameters (all are optional):
'''Parameters (all are optional):'''
1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
* '''(unnamed)''' = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value.
* '''n''' = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values.
* '''op''' = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
4: modify the die size. Siege damage uses a d6 by default. Values are: d4, d6, d8, d10, d12.
* '''d''' = modify the die size. Siege damage uses a 64 by default. Values are: d=4, d=6, d=8, d=10, d=12.


Examples:
'''Examples:'''
* <nowiki>{{Siege-Dmg|-2}} - outputs damage as though CR was two lower than actual.</nowiki>
* <nowiki>{{Siege-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki>


{{Siege-Dmg|-2}} - outputs damage as though CR was two lower than actual.
{{Siege-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.
</pre>
</noinclude><includeonly>
</noinclude><includeonly>
{{
{{
   {{#switch: {{{4|}}}|d4 = D4|d6 = D6|d8 = D8|d10 = D10|d12 = D12|#default = D6
   {{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default=D6
   }}-Dmg|transcludesection=
   }}-Dmg|transcludesection=
   {{#expr: (1 + floor((
   {{#expr: 1 + floor(
       {{MonsterDamage-Base|transcludesection=
       {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) < 1 | 1 |  
         {{#expr: {{#var:CR}}  
         {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) > 44 | 44 |  
            {{#switch: {{{3|}}}|mult = *|div = /|#default = +
             {{#expr: ({{#var:CR}} + {{{1|0}}})
             }} {{{1|0}}}  
            }}
         }}
         }}
       }}) * 0.5 ))
       }} * 0.5)
       {{#ifexpr: {{{2|}}}|
       {{#ifexpr: {{{n|}}}|
         {{#switch: {{{3|}}}|mult = *|div = /|#default = +
         {{#switch: {{{op|}}}|mult=*|div=/|#default=+
         }} {{{2}}} round 0 |
         }} {{{n}}} |
       }}
       }} round 0
   }}
   }}
}}
}}
</includeonly>
</includeonly>

Revision as of 15:56, 13 December 2017

Outputs a damage string (e.g. 1d6+1) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

Call as follows:

{{Siege-Dmg}}

Parameters (all are optional):

  • (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
  • n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
  • op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
  • d = modify the die size. Siege damage uses a 64 by default. Values are: d=4, d=6, d=8, d=10, d=12.

Examples:

  • {{Siege-Dmg|-2}} - outputs damage as though CR was two lower than actual.
  • {{Siege-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.