Template:Special-Standard-Dmg: Difference between revisions
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(Created page with "{{D8-Dmg|transcludesection={{#expr: {{MonsterDamage-Base|transcludesection={{#expr:{{#var:CR}}+{{{1|0}}} }} }}*0.5 round 0}}}}") |
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{{D8-Dmg|transcludesection={{#expr: {{MonsterDamage-Base|transcludesection={{#expr:{{#var:CR}}+{{{1|0}}} }} }}*0.5 round 0}}}} | <noinclude> | ||
Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows: | |||
Call as follows: | |||
<pre>{{Special-Standard-Dmg}}</pre> | |||
'''Parameters (all are optional):''' | |||
* '''(unnamed)''' = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value. | |||
* '''n''' = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value. | |||
* '''op''' = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting). | |||
* '''d''' = modify the die size. Special standard damage uses a d8 by default. Values are: d=4, d=6, d=8, d=10, d=12. | |||
* '''nohi''' = don't highlight the text. Values: Y, or exclude variable. By default, the text is highlighted in a pleasant orange color. | |||
'''Examples:''' | |||
* <nowiki>{{Special-Standard-Dmg|-2}} - outputs damage as though CR was two lower than actual.</nowiki> | |||
* <nowiki>{{Special-Standard-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki> | |||
</noinclude><includeonly>{{#ifeq:{{{nohi|}}}|Y|<span style="padding:0px 3px 0px 3px;">|<span style="background:#f5cd05; padding:0px 3px 0px 3px;">}}{{ | |||
{{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default=D8 | |||
}}-Dmg|transcludesection= | |||
{{#expr: | |||
{{MonsterDamage-Base|transcludesection= | |||
{{#ifexpr: ({{#var:Damage-CR}} + {{{1|0}}}) < 1 | 1 | | |||
{{#ifexpr: ({{#var:Damage-CR}} + {{{1|0}}}) > 44 | 44 | | |||
{{#expr: ({{#var:Damage-CR}} + {{{1|0}}}) | |||
}} | |||
}} | |||
}} | |||
}} * 0.5 * {{#var:DmgMult|1}} | |||
{{#ifexpr: {{{n|}}}| | |||
{{#switch: {{{op|}}}|mult=*|div=/|#default=+ | |||
}} {{{n}}} | | |||
}} round 0 | |||
}} | |||
}}</span></includeonly> |
Latest revision as of 15:53, 30 December 2021
Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
Call as follows:
{{Special-Standard-Dmg}}
Parameters (all are optional):
- (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
- n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
- op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
- d = modify the die size. Special standard damage uses a d8 by default. Values are: d=4, d=6, d=8, d=10, d=12.
- nohi = don't highlight the text. Values: Y, or exclude variable. By default, the text is highlighted in a pleasant orange color.
Examples:
- {{Special-Standard-Dmg|-2}} - outputs damage as though CR was two lower than actual.
- {{Special-Standard-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.