Template:Special-Standard-Dmg: Difference between revisions

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(Created page with "{{D8-Dmg|transcludesection={{#expr: {{MonsterDamage-Base|transcludesection={{#expr:{{#var:CR}}+{{{1|0}}} }} }}*0.5 round 0}}}}")
 
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{{D8-Dmg|transcludesection={{#expr: {{MonsterDamage-Base|transcludesection={{#expr:{{#var:CR}}+{{{1|0}}} }} }}*0.5 round 0}}}}
<noinclude>
Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
 
Call as follows:
 
<pre>{{Special-Standard-Dmg}}</pre>
 
'''Parameters (all are optional):'''
* '''(unnamed)''' = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
* '''n''' = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
* '''op''' = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
* '''d''' = modify the die size. Special standard damage uses a d8 by default. Values are: d=4, d=6, d=8, d=10, d=12.
* '''nohi''' = don't highlight the text.  Values: Y, or exclude variable.  By default, the text is highlighted in a pleasant orange color.
 
'''Examples:'''
* <nowiki>{{Special-Standard-Dmg|-2}} - outputs damage as though CR was two lower than actual.</nowiki>
* <nowiki>{{Special-Standard-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki>
 
</noinclude><includeonly>{{#ifeq:{{{nohi|}}}|Y|<span style="padding:0px 3px 0px 3px;">|<span style="background:#f5cd05; padding:0px 3px 0px 3px;">}}{{
  {{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default=D8
  }}-Dmg|transcludesection=
  {{#expr:  
      {{MonsterDamage-Base|transcludesection=
        {{#ifexpr: ({{#var:Damage-CR}} + {{{1|0}}}) < 1 | 1 |
          {{#ifexpr: ({{#var:Damage-CR}} + {{{1|0}}}) > 44 | 44 |
            {{#expr: ({{#var:Damage-CR}} + {{{1|0}}})
            }}
          }}
        }}
      }} * 0.5 * {{#var:DmgMult|1}}
      {{#ifexpr: {{{n|}}}|
        {{#switch: {{{op|}}}|mult=*|div=/|#default=+
        }} {{{n}}} |
      }} round 0
  }}
}}</span></includeonly>

Latest revision as of 15:53, 30 December 2021

Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

Call as follows:

{{Special-Standard-Dmg}}

Parameters (all are optional):

  • (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
  • n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
  • op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
  • d = modify the die size. Special standard damage uses a d8 by default. Values are: d=4, d=6, d=8, d=10, d=12.
  • nohi = don't highlight the text. Values: Y, or exclude variable. By default, the text is highlighted in a pleasant orange color.

Examples:

  • {{Special-Standard-Dmg|-2}} - outputs damage as though CR was two lower than actual.
  • {{Special-Standard-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.