Template:Special-Standard-Dmg: Difference between revisions

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Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:


<pre>
Call as follows:
{{Special-Standard-Dmg}}


Parameters (all are optional):
<pre>{{Special-Standard-Dmg}}</pre>
1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value.
3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values.
4: modify the die size. Standard damage uses a d8 by default. Values are: d4, d6, d8, d10, d12.


Examples:
'''Parameters (all are optional):'''
* '''(unnamed)''' = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
* '''n''' = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
* '''op''' = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
* '''d''' = modify the die size. Special standard damage uses a d8 by default. Values are: d=4, d=6, d=8, d=10, d=12.
* '''nohi''' = don't highlight the text.  Values: Y, or exclude variable.  By default, the text is highlighted in a pleasant orange color.


{{Special-Standard-Dmg|-2}} - outputs damage as though CR was two lower than actual.
'''Examples:'''
{{Special-Standard-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.
* <nowiki>{{Special-Standard-Dmg|-2}} - outputs damage as though CR was two lower than actual.</nowiki>
</pre>
* <nowiki>{{Special-Standard-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki>
</noinclude><includeonly>
 
{{
</noinclude><includeonly>{{#ifeq:{{{nohi|}}}|Y|<span style="padding:0px 3px 0px 3px;">|<span style="background:#f5cd05; padding:0px 3px 0px 3px;">}}{{
   {{#switch: {{{4|}}}|d4 = D4|d6 = D6|d8 = D8|d10 = D10|d12 = D12|#default = D8
   {{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default=D8
   }}-Dmg|transcludesection=
   }}-Dmg|transcludesection=
   {{#expr: ((
   {{#expr:  
       {{MonsterDamage-Base|transcludesection=
       {{MonsterDamage-Base|transcludesection=
         {{#expr: {{#var:CR}}  
         {{#ifexpr: ({{#var:Damage-CR}} + {{{1|0}}}) < 1 | 1 |
            {{#switch: {{{3|}}}|mult = *|div = /|#default = +
          {{#ifexpr: ({{#var:Damage-CR}} + {{{1|0}}}) > 44 | 44 |  
            }} {{{1|0}}}  
            {{#expr: ({{#var:Damage-CR}} + {{{1|0}}})
            }}
          }}
         }}
         }}
       }}) * 0.5 round 0)
       }} * 0.5 * {{#var:DmgMult|1}}
       {{#ifexpr: {{{2|}}}|
       {{#ifexpr: {{{n|}}}|
         {{#switch: {{{3|}}}|mult = *|div = /|#default = +
         {{#switch: {{{op|}}}|mult=*|div=/|#default=+
         }} {{{2}}} round 0 |
         }} {{{n}}} |
       }}
       }} round 0
   }}
   }}
}}
}}</span></includeonly>
</includeonly>

Latest revision as of 15:53, 30 December 2021

Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

Call as follows:

{{Special-Standard-Dmg}}

Parameters (all are optional):

  • (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
  • n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
  • op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
  • d = modify the die size. Special standard damage uses a d8 by default. Values are: d=4, d=6, d=8, d=10, d=12.
  • nohi = don't highlight the text. Values: Y, or exclude variable. By default, the text is highlighted in a pleasant orange color.

Examples:

  • {{Special-Standard-Dmg|-2}} - outputs damage as though CR was two lower than actual.
  • {{Special-Standard-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.