Template:Special-Standard-Dmg: Difference between revisions

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</noinclude><includeonly>
</noinclude><includeonly>
{{
{{{{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default=D8}}-Dmg|transcludesection=
  {{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default=D8-Dmg|transcludesection=
  {{#expr:  
      {{#expr:  
      {{MonsterDamage-Base|transcludesection=
        {{MonsterDamage-Base|transcludesection=
        {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) < 1 | 1 |  
            {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) < 1 | 1 |  
            {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) > 44 | 44 |  
              {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) > 44 | 44 |  
              {{#expr: ({{#var:CR}} + {{{1|0}}})
                  {{#expr: ({{#var:CR}} + {{{1|0}}})
                  }}
               }}
               }}
             }}
             }}
         }} * 0.5
         }}
        {{#ifexpr: {{{n|}}}|
      }} * 0.5
            {{#switch: {{{op|}}}|mult=*|div=/|#default=+
      {{#ifexpr: {{{n|}}}|
            }} {{{n}}} |
        {{#switch: {{{op|}}}|mult=*|div=/|#default=+
        }} round 0
        }} {{{n}}} |
      }}
      }} round 0
   }}
   }}
}}
}}</includeonly>
</includeonly>

Revision as of 15:33, 13 December 2017

Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

Call as follows:

{{Special-Standard-Dmg}}

Parameters (all are optional):

  • (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
  • n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
  • op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
  • d = modify the die size. Special standard damage uses a d8 by default. Values are: d=4, d=6, d=8, d=10, d=12.

Examples:

  • {{Special-Standard-Dmg|-2}} - outputs damage as though CR was two lower than actual.
  • {{Special-Standard-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.