Template:Special-Swift-Dmg: Difference between revisions
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<noinclude> | |||
Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows: | |||
<pre> | |||
{{Special-Swift-Dmg}} | |||
Parameters (all are optional): | |||
1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value. | |||
2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value. | |||
3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values. | |||
4: modify the die size. Swift damage uses a d6 by default. Values are: d4, d6, d8, d10, d12. | |||
Examples: | |||
{{Special-Swift-Dmg|-2}} - outputs damage as though CR was two lower than actual. | |||
{{Special-Swift-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's. | |||
</pre> | |||
</noinclude><includeonly> | |||
{{{{{4|D6}}}-Dmg|transcludesection={{#expr: ({{MonsterDamage-Base|transcludesection={{#expr:{{#var:CR}} {{{3|+}}} {{{1|0}}} }} }} {{{3|+}}} {{{2|0}}}) * 0.35 round 0}}}} | {{{{{4|D6}}}-Dmg|transcludesection={{#expr: ({{MonsterDamage-Base|transcludesection={{#expr:{{#var:CR}} {{{3|+}}} {{{1|0}}} }} }} {{{3|+}}} {{{2|0}}}) * 0.35 round 0}}}} | ||
</includeonly> |
Revision as of 21:36, 7 December 2017
Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
{{Special-Swift-Dmg}} Parameters (all are optional): 1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value. 2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value. 3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values. 4: modify the die size. Swift damage uses a d6 by default. Values are: d4, d6, d8, d10, d12. Examples: {{Special-Swift-Dmg|-2}} - outputs damage as though CR was two lower than actual. {{Special-Swift-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.