Template:Special-Swift-Dmg: Difference between revisions

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2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value.
2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value.
3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values.
3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values.
4: modify the die size. Swift damage uses a d6 by default. Values are: d4, d6, d8, d10, d12.
4: modify the die size. Swift damage uses a d6 by default. Values are: D4, D6, D8, D10, D12.


Examples:
Examples:
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{{{{{4|D6}}}-Dmg|transcludesection={{#expr: ({{MonsterDamage-Base|transcludesection={{#expr:{{#var:CR}} {{{3|+}}} {{{1|0}}} }} }} {{{3|+}}} {{{2|0}}}) * 0.35 round 0}}}}
{{{{#if: {{{4|}}}|{{#switch: {{{4}}}|D4 = D4|D6 = D6 | D8 = D8|D10 = D10|D12 = D12|#default = D6}}|D6}}-Dmg|transcludesection={{#expr: ({{MonsterDamage-Base|transcludesection={{#expr:{{#var:CR}} {{#if:{{{3|}}}|{{#switch:{{{3}}}|mult = *|div = /|#default = +}}|+}} {{{1|0}}} }} }} {{#if:{{{2|}}}|{{#if:{{{3|}}}|{{#switch:{{{3}}}|mult = *|div = /|#default = +}}|+}} {{{2}}}|}}) * 0.35 round 0}}}}
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Revision as of 21:47, 7 December 2017

Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

{{Special-Swift-Dmg}}

Parameters (all are optional):
1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value.
3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values.
4: modify the die size. Swift damage uses a d6 by default. Values are: D4, D6, D8, D10, D12.

Examples:

{{Special-Swift-Dmg|-2}} - outputs damage as though CR was two lower than actual.
{{Special-Swift-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.