Template:Special-Swift-Dmg: Difference between revisions
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2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value. | 2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value. | ||
3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values. | 3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values. | ||
4: modify the die size. Swift damage uses a d6 by default. Values are: | 4: modify the die size. Swift damage uses a d6 by default. Values are: d4, d6, d8, d10, d12. | ||
Examples: | Examples: | ||
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</pre> | </pre> | ||
</noinclude><includeonly> | </noinclude><includeonly> | ||
{{{{#if: {{{4|}}}|{{#switch: {{{4}}}| | {{{{#if: {{{4|}}}|{{#switch: {{{4}}}|d4 = d4|d6 = d6|d8 = d8|d10 = d10|d12 = d12|#default = d6}}|d6}}-Dmg|transcludesection={{#expr: ({{MonsterDamage-Base|transcludesection={{#expr:{{#var:CR}} {{#if:{{{3|}}}|{{#switch:{{{3}}}|mult = *|div = /|#default = +}}|+}} {{{1|0}}} }} }} {{#if:{{{2|}}}|{{#if:{{{3|}}}|{{#switch:{{{3}}}|mult = *|div = /|#default = +}}|+}} {{{2}}}|}}) * 0.35 round 0}}}} | ||
</includeonly> | </includeonly> |
Revision as of 00:24, 9 December 2017
Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
{{Special-Swift-Dmg}} Parameters (all are optional): 1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value. 2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value. 3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values. 4: modify the die size. Swift damage uses a d6 by default. Values are: d4, d6, d8, d10, d12. Examples: {{Special-Swift-Dmg|-2}} - outputs damage as though CR was two lower than actual. {{Special-Swift-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.