Template:Special-Swift-Dmg: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value. | 2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value. | ||
3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values. | 3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values. | ||
4: modify the die size. Swift damage uses a d6 by default. Values are: | 4: modify the die size. Swift damage uses a d6 by default. Values are: D4, D6, D8, D10, D12. | ||
Examples: | Examples: | ||
Line 17: | Line 17: | ||
</pre> | </pre> | ||
</noinclude><includeonly> | </noinclude><includeonly> | ||
{{{{# | {{{{#switch: {{{4|}}}|D4 = D4|D6 = D6|D8 = D8|D10 = D10|D12 = D12|#default = D6}}-Dmg|transcludesection={{#expr: (({{MonsterDamage-Base|transcludesection={{#expr: {{#var:CR}} {{#switch: {{{3|}}}|mult = *|div = /|#default = +}} {{{1|0}}} }}}}) {{#ifexpr: {{{2|}}}|{{#switch: {{{3|}}}|mult = *|div = /|#default = +}} {{{2}}}|}}) * 0.35 round 0}}}} | ||
</includeonly> | </includeonly> |
Revision as of 03:33, 9 December 2017
Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
{{Special-Swift-Dmg}} Parameters (all are optional): 1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value. 2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value. 3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values. 4: modify the die size. Swift damage uses a d6 by default. Values are: D4, D6, D8, D10, D12. Examples: {{Special-Swift-Dmg|-2}} - outputs damage as though CR was two lower than actual. {{Special-Swift-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.