Template:Special-Swift-Dmg: Difference between revisions

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Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:


<pre>
Call as follows:
{{Special-Swift-Dmg}}


Parameters (all are optional):
<pre>{{Special-Swift-Dmg}}</pre>
1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value.
3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values.
4: modify the die size. Swift damage uses a d6 by default. Values are: d4, d6, d8, d10, d12.


Examples:
'''Parameters (all are optional):'''
* '''(unnamed)''' = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
* '''n''' = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
* '''op''' = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
* '''d''' = modify the die size. Special swift damage uses a d6 by default. Values are: d=4, d=6, d=8, d=10, d=12.


{{Special-Swift-Dmg|-2}} - outputs damage as though CR was two lower than actual.
'''Examples:'''
{{Special-Swift-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.
* <nowiki>{{Special-Swift-Dmg|-2}} - outputs damage as though CR was two lower than actual.</nowiki>
</pre>
* <nowiki>{{Special-Swift-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki>


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Revision as of 15:27, 13 December 2017

Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

Call as follows:

{{Special-Swift-Dmg}}

Parameters (all are optional):

  • (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
  • n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
  • op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
  • d = modify the die size. Special swift damage uses a d6 by default. Values are: d=4, d=6, d=8, d=10, d=12.

Examples:

  • {{Special-Swift-Dmg|-2}} - outputs damage as though CR was two lower than actual.
  • {{Special-Swift-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.