Template:Tertiary-Dmg: Difference between revisions

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         {{#var:MeleeOrNatural|Natural
         {{#var:MeleeOrNatural|Natural
         }}|Natural|0.6666|0.5
         }}|Natural|0.6666|0.5
       }} * {{#var:DmgMult|1}}
       }} *  
      {{#var:DmgMult|1
      }}
       {{#ifexpr:{{{n|}}}|{{#switch:{{{op|}}} |mult=*|div=/|#default=+}}{{{n}}}|}} round 0
       {{#ifexpr:{{{n|}}}|{{#switch:{{{op|}}} |mult=*|div=/|#default=+}}{{{n}}}|}} round 0
   }}
   }}
}}</span></includeonly>
}}</span></includeonly>

Revision as of 14:11, 27 December 2020

Outputs the damage string of a tertiary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

{{Tertiary-Dmg}}

Parameters (all are optional):

  • (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
  • n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
  • op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
  • d = modify the die size. Tertiary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d=4, d=6, d=8, d=10, d=12.

Examples:

  • {{Tertiary-Dmg|-2}} - outputs damage as though CR was two lower than actual.
  • {{Tertiary-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.