Template:Tertiary-Dmg: Difference between revisions

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* <nowiki>{{Tertiary-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki>
* <nowiki>{{Tertiary-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki>


</noinclude><includeonly><span style="background:#f5cd05">{{
</noinclude><includeonly><span style="background:#f5cd05; padding:0px 3px 0px 3px;">{{
   {{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default=
   {{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default=
       {{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10
       {{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10

Revision as of 21:28, 12 February 2021

Outputs the damage string of a tertiary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

{{Tertiary-Dmg}}

Parameters (all are optional):

  • (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
  • n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
  • op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
  • d = modify the die size. Tertiary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d=4, d=6, d=8, d=10, d=12.

Examples:

  • {{Tertiary-Dmg|-2}} - outputs damage as though CR was two lower than actual.
  • {{Tertiary-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.