Template:To-Hit: Difference between revisions

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       {{#ifexpr: ({{#var:CR}} + {{{1|0}}} + {{#var:Pattern1-To-Hit-Adj}} + {{#var:Pattern2-To-Hit-Adj}}) < 1 | 1 |  
       {{#ifexpr: ({{#var:CR}} + {{{1|0}}} + {{#var:Pattern1-To-Hit-Adj}} + {{#var:Pattern2-To-Hit-Adj}}) < 1 | 1 |  
         {{#ifexpr: ({{#var:CR}} + {{{1|0}}} + {{#var:Pattern1-To-Hit-Adj}} + {{#var:Pattern2-To-Hit-Adj}}) > 44 | 44 |  
         {{#ifexpr: ({{#var:CR}} + {{{1|0}}} + {{#var:Pattern1-To-Hit-Adj}} + {{#var:Pattern2-To-Hit-Adj}}) > 44 | 44 |  
             {{#expr: ({{#var:CR}} + {{{1|0}}} + {{#var:Pattern1-To-Hit-Adj}} + {{#var:Pattern2-To-Hit-Adj}})
             {{#expr: ({{#var:CR}} + {{{1|0}}} + {{#var:Pattern1-To-Hit-Adj}} + {{#var:Pattern2-To-Hit-Adj}})
             }}
             }}
         }}
         }}

Revision as of 20:59, 23 January 2021

Outputs the to-hit string with a plus in front (e.g. +5), based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

{{To-Hit}}

Parameters (all are optional):

  • (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting value.
  • n = modify numeric value with a positive or negative number. "n=-2" lowers skill DC by 2 before outputting the value.
  • op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter n's value. Default is addition (with negative numbers subtracting).

Examples:

  • {{To-Hit|-2}} - outputs to-hit value as though CR was two lower than actual.
  • {{To-Hit|n = 2|op = mult}} - outputs double the normal to-hit value for a monster of that CR.