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'''Immortality'''
'''Immortality'''<br>
:Many undead creatures, such as this one, cannot be killed by normal means. {{#switch: {{{Time}}}
Many undead creatures, such as this one, cannot be killed by normal means. {{#switch: {{{Time}}}
| Millennia = However, it will lie shattered and dormant after being defeated for as long as a thousand years before rising again to seek to rid the world of life.  
| Millennia = However, it will lie shattered and dormant after being defeated for as long as a thousand years before rising again to seek to rid the world of life.  
| Century = However, it will lie shattered and dormant after being defeated for up to a century before rising again to seek to rid the world of life.  
| Century = However, it will lie shattered and dormant after being defeated for up to a century before rising again to seek to rid the world of life.  
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| Week = It will lie shattered and dormant for a few days, possibly a week, before rising again to seek to rid the world of life.
| Week = It will lie shattered and dormant for a few days, possibly a week, before rising again to seek to rid the world of life.
| Day = Its undead animus so strong that it will rise again in just a day, blotting the world with its insatiable hatred for life once more.
| Day = Its undead animus so strong that it will rise again in just a day, blotting the world with its insatiable hatred for life once more.
| Vampire = If the creature is reduced to zero or fewer hit points, it will lie in moldering ruin only until the following night. It will then rise with a single hit point and go hunting to feed.
| #default = However, it will lie shattered and dormant after being defeated for as long as a century before rising again to seek to rid the world of life.
| #default = However, it will lie shattered and dormant after being defeated for as long as a century before rising again to seek to rid the world of life.
}} {{#switch: {{{Condition}}}
}} {{#switch: {{{Condition}}}
| Behead = The creature will naturally regenerate its injuries during this time, even regrowing lost limbs. The consumption of fresh blood speeds this recovery considerably, assuming the creature has enough motor functions to feed itself (or be fed). Permanently killing the creature is a fairly simple matter, however &mdash; just cut off its head. [[Resurrection (Spell)|Resurrection]] spells will also kill it, though they will not restore the original soul back to its corpse. The body is too corrupted to serve as a suitable vessel for a soul, so only spells or abilities that can resurrect a creature whose body has been completely destroyed (e.g. [[True Resurrection (Spell)]]) will restore the original owner back to life (assuming there was ever an 'original owner' to begin with). This creature will never age, nor does it require sleep, food, or even air to breathe (though ''not'' doing these things is distinctly uncomfortable).  
| Behead = The creature will naturally regenerate its injuries during this time, even regrowing lost limbs. The consumption of fresh blood speeds this recovery considerably, assuming the creature has enough motor functions to feed itself (or be fed). Permanently killing the creature is a fairly simple matter, however &mdash; just cut off its head. [[Resurrection (Cleric Spell)|Resurrection]] spells will also kill it, though they will not restore the original soul back to its corpse. The body is too corrupted to serve as a suitable vessel for a soul, so only spells or abilities that can resurrect a creature whose body has been completely destroyed (e.g. [[True Resurrection (Cleric Spell)]]) will restore the original owner back to life (assuming there was ever an 'original owner' to begin with). This creature will never age, nor does it require sleep, food, or even air to breathe (though ''not'' doing these things is distinctly uncomfortable).  
| Standard = Casting either [[Sanctify Corpse (Spell)]] or [[Gentle Repose (Spell)]] on the defeated corpse of the creature will add an additional {{#switch:{{{Time}}}|Millennia = millennia|Century = one hundred years|Decade = ten years|Year = year and a day|Moon = month|Week = week|Day = 24 hours|#default = one hundred years}} to the time it takes for it to re-compose. Laying the defeated corpse on consecrated ground for a full day will prevent it from ever rising again, as will casting [[Rest Eternal (Spell)]] on it.  Applying [[Raise Dead (Spell)]], [[Resurrection (Spell)]], or using similar life-giving abilities will restore the original soul back to the corpse, bringing that person back to life and permanently destroying the necromantic animus that had possessed the body previously. This creature's body will never decay (further than it already has) nor age due to time or neglect.
| Standard = Casting either [[Sanctify Corpse (Cleric Spell)]] or [[Gentle Repose (Cleric Spell)]] on the defeated corpse of the creature will add an additional {{#switch:{{{Time}}}|Millennia = millennia|Century = one hundred years|Decade = ten years|Year = year and a day|Moon = month|Week = week|Day = 24 hours|#default = one hundred years}} to the time it takes for it to re-compose. Laying the defeated corpse on consecrated ground for a full day will prevent it from ever rising again, as will casting [[Rest Eternal (Cleric Spell)]] on it.  Applying [[Raise Dead (Cleric Spell)]], [[Resurrection (Cleric Spell)]], or using similar life-giving abilities will restore the original soul back to the corpse, bringing that person back to life and permanently destroying the necromantic animus that had possessed the body previously. This creature's body will never decay (further than it already has) nor age due to time or neglect.
| Phylactery = This creature can only be truly slain if its phylactory is destroyed at the same time the creature's body lies defeated. Neither a [[Resurrection (Spell)]], nor even a [[Wish (Spell)]] can slay such a creature. Even if the creature's body is completely disintegrated, it can reincorporate after this period of time, as long as its phylactory remains intact. This creature's body will never decay (further than it already has) nor age due to time or neglect.
| Phylactery = This creature can only be truly slain if its phylactory is destroyed at the same time the creature's body lies defeated. Neither a [[Resurrection (Cleric Spell)]], nor even a [[Wish (Sorcerer/Wizard Spell)]] can slay such a creature. Even if the creature's body is completely disintegrated, it can reincorporate after this period of time, as long as its phylactory remains intact. This creature's body will never decay (further than it already has) nor age due to time or neglect.


: A phylactory is an object chosen by the creature to house some portion of its soul, as well as a powerful necromantic charm which uses that vestige of their soul to reconstitute the creature any time its body is destroyed. A phylactory must be of fine craftsmanship, but can be nearly any object. A phylactory will radiate a weak necromantic aura if seen with [[Detect Magic (Spell)]] or some similar means of discerning magical auras.  
A phylactory is an object chosen by the creature to house some portion of its soul, as well as a powerful necromantic charm which uses that vestige of their soul to reconstitute the creature any time its body is destroyed. A phylactory must be of fine craftsmanship, but can be nearly any object. A phylactory will radiate a weak necromantic aura if seen with [[Detect Magic (Sorcerer/Wizard Spell)]] or some similar means of discerning magical auras.  
| Cult = This creature is worshiped by a cult of followers, devout servants who crave its blessing and wisdom.  While even a single member of this cult professes its faith to the creature, it can never be slain permanently.  Instead, after the designated time has passed, the creature's soul inhabits the body of one of its followers, possessing and transforming the cultist's body into a replica of its own form.  Until each member of this cult is hunted down and exterminated, or is forced to renounce their faith, this creature is an unstoppable foe, a villain out of nightmares and dark legends.
| Cult = This creature is worshiped by a cult of followers, devout servants who crave its blessing and wisdom.  While even a single member of this cult professes its faith to the creature, it can never be slain permanently.  Instead, after the designated time has passed, the creature's soul inhabits the body of one of its followers, possessing and transforming the cultist's body into a replica of its own form.  Until each member of this cult is hunted down and exterminated, or is forced to renounce their faith, this creature is an unstoppable foe, a villain out of nightmares and dark legends.
| Momento = This villain has laid such a terrible burden upon the world that its very memory empowers it to return to life.  As long as its name is known to anyone, the creature can never be truly slain.  Pray that its grudges do not run as deeply as its lust for eternal life, or you will never find a moment's peace.
| Momento = This villain has laid such a terrible burden upon the world that its very memory empowers it to return to life.  As long as its name is known to anyone, the creature can never be truly slain.  Pray that its grudges do not run as deeply as its lust for eternal life, or you will never find a moment's peace.
| #default = Casting any of [[Sanctify Corpse (Spell)]], [[Consecrate (Spell)]] or [[Gentle Repose (Spell)]] on the defeated corpse of the creature will add an additional {{#switch:{{{Time}}}|Millennia = millennia|Century = one hundred years|Decade = ten years|Year = year and a day|Moon = month|Week = week|Day = 24 hours|#default = one hundred years}} to the time it takes for it to re-compose. Casting [[Rest Eternal (Spell)]] on the defeated corpse will prevent it from ever rising again.  Applying [[Raise Dead (Spell)]], [[Resurrection (Spell)]], or using similar life-giving abilities will restore the original soul back to the corpse, bringing that person back to life and permanently destroying the necromantic animus that had possessed the body previously. This creature's body will never decay (further than it already has) nor age due to time or neglect.
| Vampire = To destroy a creature such as this, you must defeat it and then expose its body to [[daylight]] (natural or magical). Alternatively, you can place a stake through its heart &mdash; while this will not destroy it, the creature will be unable to revive itself as long as the stake remains in place. Lastly, if you decapitate the creature or burn its body completely, it will be permanently slain.
| Ghostly = Casting [[Sanctify Corpse (Cleric Spell)]], [[Gentle Repose (Cleric Spell)]], [[Rest Eternal (Cleric Spell)]], [[Raise Dead (Cleric Spell)]], [[Resurrection (Cleric Spell)]], or using similar life-giving abilities in the space the creature was defeated only will delay its return for another {{#switch:{{{Time}}}|Millennia = millennia|Century = one hundred years|Decade = ten years|Year = year and a day|Moon = month|Week = week|Day = 24 hours|#default = one hundred years}}.  In point of fact, there is no known way, short of a [[Wish (Sorcerer/Wizard Spell)]] or [[Miracle (Cleric Spell)]], or similar divine or quasi-divine intervention, to permanently destroy incorporeal undead. 
| #default = Casting either [[Sanctify Corpse (Cleric Spell)]] or [[Gentle Repose (Cleric Spell)]] on the defeated corpse of the creature will add an additional {{#switch:{{{Time}}}|Millennia = millennia|Century = one hundred years|Decade = ten years|Year = year and a day|Moon = month|Week = week|Day = 24 hours|#default = one hundred years}} to the time it takes for it to re-compose. Laying the defeated corpse on consecrated ground for a full day will prevent it from ever rising again, as will casting [[Rest Eternal (Cleric Spell)]] on it.  Applying [[Raise Dead (Cleric Spell)]], [[Resurrection (Cleric Spell)]], or using similar life-giving abilities will restore the original soul back to the corpse, bringing that person back to life and permanently destroying the necromantic animus that had possessed the body previously. This creature's body will never decay (further than it already has) nor age due to time or neglect.
}}
}}

Latest revision as of 02:39, 12 February 2021

Immortality
Many undead creatures, such as this one, cannot be killed by normal means. However, it will lie shattered and dormant after being defeated for as long as a century before rising again to seek to rid the world of life. Casting either Sanctify Corpse (Cleric Spell) or Gentle Repose (Cleric Spell) on the defeated corpse of the creature will add an additional one hundred years to the time it takes for it to re-compose. Laying the defeated corpse on consecrated ground for a full day will prevent it from ever rising again, as will casting Rest Eternal (Cleric Spell) on it. Applying Raise Dead (Cleric Spell), Resurrection (Cleric Spell), or using similar life-giving abilities will restore the original soul back to the corpse, bringing that person back to life and permanently destroying the necromantic animus that had possessed the body previously. This creature's body will never decay (further than it already has) nor age due to time or neglect.