Tenacious Survivor (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Template:Feats
{{Template:Feats


| Category=[[Category:Skill Feats]][[Category:Heal Skill]]
| Category=[[Category:Skill Feats]][[Category:Heal Skill]][[Category:Heroic Tier (11-15)]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Warlord Feats]]


| Flavor=Your spirit lingers long after any others would have passed on.
| Flavor=Your spirit lingers long after any others would have passed on.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Con 13, [[Diehard (Feat)]], [[Endurance (Feat)]]
| Prerequisites|Level 11, [[Diehard (Feat)]], [[Endurance (Feat)]]
}}</onlyinclude>
}}</onlyinclude>


| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Fast Healer (Feat)]], [[Fortified Armor Training (Feat)]], [[Stalwart (Feat)]], [[Stalwart, Improved (Feat)]]
}}</onlyinclude>


| Benefit=When you are killed by hit point damage, your soul lingers in your body until the beginning of the next combat...which...takes place around or near your body.... Presumably your companions are carrying you around.
| Benefit=When you are killed by hit point damage, your soul lingers in your body until the beginning of the next combat...which...takes place around or near your body.... Presumably your companions are carrying you around.

Latest revision as of 16:44, 16 April 2020


Your spirit lingers long after any others would have passed on.

Prerequisites: Level 11, Diehard (Feat), Endurance (Feat)

Related: Fast Healer (Feat), Fortified Armor Training (Feat), Stalwart (Feat), Stalwart, Improved (Feat)

Benefit: When you are killed by hit point damage, your soul lingers in your body until the beginning of the next combat...which...takes place around or near your body.... Presumably your companions are carrying you around.

During this time, you are still dead, but only 'mostly' dead. A creature can make an Easy DC Heal check for your level as a standard action to realize that you can still be saved. You can be healed by magic as if you were alive. If you are healed enough hit points that you would no longer be dead, you are alive again, but you gain one negative level as if you were raised from the dead.