Tengu: Difference between revisions

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* Feathery Rush
* Feathery Rush


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* '''Cloak Adept (Ex):''' While wearing a cloak, a Tengu with this racial trait gains a +2 racial bonus on Bluff checks made to feint. Additionally, every time he successfully feints while wearing a cloak, he gains a +1 dodge bonus to his Armor Class until the start of his next turn.


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Revision as of 16:56, 11 April 2015


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Tengu

Quote Here.


Origins

Of all the intelligent races, there are several that are aligned with animal spirits. The story of their origin is vague, but no matter where you go, the same general outline is agreed upon. That outline goes something like this:

In the Dawn Times, there were several civilized intelligent races. Who was the First Race is a matter of debate, but there is no doubt that there were Elves, Dwarves, and Humans very early, followed closely by Gnomes and Halflings. For a very long time, these were the dominant races.

After the Dawn Times but still very long ago, there were many animal Gods who wished to also have a race of intelligent creatures to worship them. As a result, there came to be hundreds of intelligent races, many of them aligned with animal spirits. This was a period of great strife and chaos as all the multitude of races strove among themselves.

Eventually, the Gods decided there would be a great contest, and from the hundreds of intelligent animal races there would be chosen five, to match the number of the First Races. The details of the contest can be found in thousands of myths all over the world, but in the end, there were indeed five animal races chosen to Bear the Spark of Civility.

Those five races exist to this day. The races that lost the contest were understandably bitter, as they were relegated to a lesser role. Some races, like the centaurs, moldered away into decline. Other races embraced their lesser status as a matter of pride, like the gnolls.

Of the five races who won that Great Contest, all are available as player races, as they have the Spark.

One of those races is the Tengu.

Culture

Growing Up Tengu

Economy

Customs

Lifespan and Burial

Relations with Others

Starting Height and Weight

Gender Base Height Height Modifier Weight Weight Modifier
Male 3 ft. 9 in. +2d4 in. (3 ft. 11 in. - 4 ft. 5 in.) 150 lbs. +(2d8×7 lbs.) (164 - 262 lbs.)
Female 3 ft. 7 in. +2d4 in. (3 ft. 9 in. - 4 ft. 3 in.) 120 lbs. +(2d8×7 lbs.) (134 - 232 lbs.)


Starting Ages

Adulthood Intuitive Self-Taught Trained
15 years +1d6 years (16 - 21 years) +2d6 years (17 - 27 years) +3d6 years (18 - 33 years)


PC's

Tengu have no class or alignment restrictions.


Standard Racial Traits

All Tengu have the following Standard Racial Advantages:

  • Attributes: Tengu may choose to gain one of the following ability score bonus sets when creating their character. No ability score may ever be modified above a 20 or below a 7.
    • +2 to two different stats, -2 to one stat
    • +2 to one stat, +1 to three different stats, -2 to one stat
    • +4 to one stat, -2 to two different stats
  • Size: Tengu are Medium creatures and thus receive no bonuses or penalties due to their size.
  • Type: Tengu have the Humanoid type, with the Tengu subtype.
  • Base Speed: Tengu have a base speed of 30 feet, but their speed is greatly affected by weight if they are flying. Halve all of a Tengu's weight allowances to avoid encumbrance if they are using a Fly speed.
  • Languages: Tengu begin play speaking Common and Tengu. Tengu with high Intelligence scores can choose from the following: . See the Linguistics skill page for more information about these languages.
  • Hawk Sight: Tengu need bright light to see without penalty, but in bright light, their vision is exceptional. All range modifiers applied to visual perception rolls in bright light are at -1 per fifty feet instead of -1 per ten feet.
  • Winged: Even though Tengu do not always have a Fly speed, they always have wings.

Major Racial Traits

Choose one of the following Major Racial Traits:

  • Soaring((Ex) must have winged racial trait) Gain a fly speed
  • Stones in the Vase: (Ex) Add +1 racial to Int

Minor Racial Traits

Choose one of the following Minor Racial Traits:

  • Feathery Rush
  • Cloak Adept (Ex): While wearing a cloak, a Tengu with this racial trait gains a +2 racial bonus on Bluff checks made to feint. Additionally, every time he successfully feints while wearing a cloak, he gains a +1 dodge bonus to his Armor Class until the start of his next turn.