Tethered (Melee Weapon Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with '''Go back to Reese's Campaign page.'' ''Go back to Magical weapon properties page.'' ; Tethered (magic weapon property) : * '''Price:''' +3 bonus * '''Aura''' St…')
 
No edit summary
Line 8: Line 8:
* '''Price:''' +3 bonus
* '''Price:''' +3 bonus


* '''Aura''' Strong conjuration; '''CL''' 20th; '''Weight''' —
* '''Aura''' Strong conjuration; '''CL''' 21st; '''Weight''' —


A tethered weapon can be summoned to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. The tethered weapon will teleport, gate, and/or travel through the Ethereal Plane to reach its owner.  This ability has no maximum range, will work on other planes of existence, and effects that block teleportation have no effect upon this summons.  If the owner is in an anti-magic field when he attempts to summon the tethered weapon the summons will not work.  Otherwise, it appears as a swift action utterly without fail.  A weapon must be in a creature's possession for at least 24 hours for this ability to function.
A tethered weapon can be summoned to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. The tethered weapon will teleport, gate, and/or travel through the Ethereal Plane to reach its owner.  This ability has no maximum range, will work on other planes of existence, and effects that block teleportation have no effect upon this summons.  If the owner is in an anti-magic field when he attempts to summon the tethered weapon the summons will not work.  Otherwise, it appears as a swift action utterly without fail.  A weapon must be in a creature's possession for at least 24 hours for this ability to function.


* ''Craft Magic Arms and Armor, Greater Teleport; Cost +3 bonus''
* ''Craft Magic Arms and Armor, Greater Teleport; Cost +3 bonus''

Revision as of 05:25, 20 September 2013

Go back to Reese's Campaign page.

Go back to Magical weapon properties page.


Tethered (magic weapon property)
  • Price: +3 bonus
  • Aura Strong conjuration; CL 21st; Weight

A tethered weapon can be summoned to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. The tethered weapon will teleport, gate, and/or travel through the Ethereal Plane to reach its owner. This ability has no maximum range, will work on other planes of existence, and effects that block teleportation have no effect upon this summons. If the owner is in an anti-magic field when he attempts to summon the tethered weapon the summons will not work. Otherwise, it appears as a swift action utterly without fail. A weapon must be in a creature's possession for at least 24 hours for this ability to function.

  • Craft Magic Arms and Armor, Greater Teleport; Cost +3 bonus