The Cup Runs Over (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
m (Text replacement - "Prerequisites=" to "Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | Prerequisites|")
Line 4: Line 4:
| Flavor=Your Healing spells are able to fill your allies with Divine power.
| Flavor=Your Healing spells are able to fill your allies with Divine power.


| Prerequisites=[[Cleric]] 21, Wis 25
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|[[Cleric]] 21, Wis 25


| Benefit=Whenever you use a healing spell to heal a PC ally, any points of healing which would raise their hit point total above their normal maximum are not lost.  Instead, the points of healing which would raise their hit point total above their maximum are recorded as temporary hit points.  This effect can only happen during combat, and the hit points, unless removed through damage, fade at the end of the encounter.  The maximum number of temp hit points which can be gained this way is equal to the Cleric's class level.
| Benefit=Whenever you use a healing spell to heal a PC ally, any points of healing which would raise their hit point total above their normal maximum are not lost.  Instead, the points of healing which would raise their hit point total above their maximum are recorded as temporary hit points.  This effect can only happen during combat, and the hit points, unless removed through damage, fade at the end of the encounter.  The maximum number of temp hit points which can be gained this way is equal to the Cleric's class level.


}}
}}

Revision as of 01:58, 14 April 2016

{{Template:Feats | Category=

| Flavor=Your Healing spells are able to fill your allies with Divine power.

| Prerequisites=Cleric 21, Wis 25