Thieves' Tools (Weapon): Difference between revisions

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(Created page with "{{Template:Weapon | Name = Thieves' Tools | Urlname = Thieves_Tools | Image = Thieves_Tools-2.png | Proficiency = Simple | Type = 2-Hand | Cost = 30 gp | TinyDmg = 1d2...")
 
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| Name = Thieves' Tools
| Name = Thieves' Tools


| Urlname = Thieves_Tools
| Urlname = Thieves'_Tools


| Image = Thieves_Tools-2.png
| Image = Thieves_Tools-2.png

Revision as of 18:55, 5 February 2022

Thieves' Tools 2-Hand / Simple [edit]
Thieves' Tools
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
30 gp 1d3 1d4 1d6 x2 - 3 lbs Piercing (physical, common)
Weapon Qualities: Close, Light, Trapbreaker, Special
Thieve's Tools are technically a weapon used in two hands, even though they are often quite small tools. But if you are in the middle of working a trap and have to break off and tackle that monster about to eat the sorcerer, and you don't want to drop your tools to pull a real weapon, thieves' tools can be jammed into a monster's eyeball just fine. For a two-handed weapon their damage is awful, but they can serve in an emergency.

Special: Thieves' Tools are treated as a dagger (just one, despite taking both hands, and it has no throwing range) for all game purposes, such as feats, class features, racial traits, etc.

Special: When wielded by a Prowler, even though they technically take both hands, they do not disable a Prowlers one-hand-free requirement.