Thieves' Tools (Weapon): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 3: Line 3:
| Name = Thieves' Tools
| Name = Thieves' Tools


| Urlname = Thieves'_Tools
| Urlname = Thieves_Tools


| Image = Thieves_Tools-2.png
| Image = Thieves_Tools-2.png
Line 29: Line 29:
| DamageType = {{dmg|Piercing}}
| DamageType = {{dmg|Piercing}}


| Quality1 = Close
| Quality1 = Finesse
| Quality2 = Light
| Quality2 = Trapbreaker
| Quality3 = Trapbreaker
| Quality3 = Special
| Quality4 = Special
| Quality4 =  
| Quality5 =  
| Quality5 =  
| Quality6 =  
| Quality6 =  
Line 39: Line 39:
| Quality9 =  
| Quality9 =  


| Description = Thieve's Tools are technically a weapon used in two hands, even though they are often quite small tools. But if you are in the middle of working a trap and have to break off and tackle that monster about to eat the sorcerer, and you don't want to drop your tools to pull a real weapon, thieves' tools can be jammed into a monster's eyeball just fine. For a two-handed weapon their damage is awful, but they can serve in an emergency.  
| Description = Thieves' Tools are technically a weapon used in two hands, even though the tools themselves are individually quite small. But if you are in the middle of working a trap and have to break off and tackle that monster about to eat the sorcerer, and you don't want to drop your tools to pull a real weapon, Thieves' Tools can be jammed into a monster's eyeball just fine. For a two-handed weapon, their damage is awful, but they can serve in an emergency. Thieves' Tools belong to the "Close" weapons group.  


Special: Thieves' Tools are treated as a dagger (just one, despite taking both hands, and it has no throwing range) for all game purposes, such as feats, class features, racial traits, etc.   
'''Special:''' Thieves' Tools are treated as a dagger (just one, despite requiring both hands, and despite having no throwing range) for all game purposes, such as feats, class features, racial traits, etc.   
 
Special: When wielded by a Prowler, even though they technically take both hands, they do not disable a Prowlers one-hand-free requirement.


}}
}}

Latest revision as of 20:43, 11 June 2022

Thieves' Tools 2-Hand / Simple [edit]
Thieves' Tools
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
30 gp 1d3 1d4 1d6 x2 - 3 lbs Piercing (physical, common)
Weapon Qualities: Finesse, Trapbreaker, Special
Thieves' Tools are technically a weapon used in two hands, even though the tools themselves are individually quite small. But if you are in the middle of working a trap and have to break off and tackle that monster about to eat the sorcerer, and you don't want to drop your tools to pull a real weapon, Thieves' Tools can be jammed into a monster's eyeball just fine. For a two-handed weapon, their damage is awful, but they can serve in an emergency. Thieves' Tools belong to the "Close" weapons group.

Special: Thieves' Tools are treated as a dagger (just one, despite requiring both hands, and despite having no throwing range) for all game purposes, such as feats, class features, racial traits, etc.