Throwing (Melee Weapon Magic Property): Difference between revisions

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This special ability can only be placed on melee weapons.
This special ability can only be placed on melee weapons.


A melee weapon crafted with this ability gains a range increment of 10 feet and can be thrown by a wielder proficient in its normal use.  If placed upon a melee or thrown weapon which already has a range increment, that range increment is increased by ten feet.  
A melee weapon crafted with this ability gains a range increment of 10 feet and can be thrown by a wielder proficient in its normal use.  The melee weapon so enchanted no longer requires a full round to throw, even if it is a two-handed weapon.  If placed upon a melee or thrown weapon which already has a range increment, that range increment is increased by ten feet.  


Note that weapons with this magical property are considered to be throwing weapons for purposes of the returning and greater returning properties.
Note that weapons with this magical property are considered to be throwing weapons for purposes of the returning and greater returning properties.


* ''[[Creator]] Feat, magic stone; Cost +1 bonus''
* ''[[Creator]] Feat, magic stone; Cost +1 bonus''

Revision as of 06:32, 21 February 2016


Throwing

  • Price: +1 bonus
  • Aura faint transmutation; CL 5th; Weight -

This special ability can only be placed on melee weapons.

A melee weapon crafted with this ability gains a range increment of 10 feet and can be thrown by a wielder proficient in its normal use. The melee weapon so enchanted no longer requires a full round to throw, even if it is a two-handed weapon. If placed upon a melee or thrown weapon which already has a range increment, that range increment is increased by ten feet.

Note that weapons with this magical property are considered to be throwing weapons for purposes of the returning and greater returning properties.

  • Creator Feat, magic stone; Cost +1 bonus