Tiefling: Difference between revisions

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===Origins===
===Origins===
Tieflings are a manufactured race. A product of eugenics.  The forges of Hell were put to work manufacturing a master race of humanoids.  These humanoids would walk the Prime Material, standing taller, prouder and more fierce than the races they so resembled.  They would be perfect engines of conquest, and in subjugating the peoples of the Prime Material, the devils of Hell would gain worshipers and power. Power they could use against their enemies, whether it be the demons of the Abyss or the zealous Celestials.


The devils who ran the bioforges were too clever by half. They needed a race which would be strong, but not too strong. Handsome, but not disruptively so. If a race were introduced to the Prime Material which stood too obviously above the rest, it would unite the other races against them, and the plan would fail.  So the superiority had to be subtle. 
There was also the matter of introducing them to the world.  The devils couldn't just drop a million new Tieflings on the Prime Material and expect them to be welcomed and integrated into the myriad societies.  Instead, the Tieflings were sent in small groups, spread across many worlds. Some were left in dungeon cells, when it was known that nearby heroes might 'rescue' them.  Others were simply given trade goods, or trained in crafts that a town desperately needed.
At first, the people encountering these strange beings were alarmed, because the devils had instilled in the Tieflings a beauty that met with the aesthetic of devils: they were ruddy of skin, varying between crimson red to a deep auburn tan; they had dark hair and solid black eyes; and perhaps most alarming, they had horns!  In most other ways, they looked like any other humanoid -- tall, well-formed and with a sturdy gracefulness.  But many saw the horns as the mark of monsters, and shunned them.  Others were cautious, but accepting.  In the towns where they were allowed in, the Tieflings settled in, made friends easily, offered useful skills and talents, and were generally good townsfolk.  Eventually, the other townsfolk grew less guarded, more accepting.  Tieflings, after all, were no stranger than Changelings or Mallori, so why should their facial features be cause for hating them?
And at this moment of acceptance, when the genesmiths of Hell had designed the Tieflings to strike out at their new neighbors, capitalizing on their hard-won trust, the Tieflings did nothing.  The master race of the devils chose their own path. One not dictated by the imperialist designs of Hell, but by the individual whims of the Tiefling people.




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* '''Languages:''' Tieflings begin play speaking Common and Draconic. Tieflings with high Intelligence scores can choose from the following: Abyssal, Aklo, Celestial, D'ziriak, Erebral, Exaction, Infernal, Reave, and Yestermine. See the [[Languages]] skill page for more information about these languages.
* '''Languages:''' Tieflings begin play speaking Common and Draconic. Tieflings with high Intelligence scores can choose from the following: Abyssal, Aklo, Celestial, D'ziriak, Erebral, Exaction, Infernal, Reave, and Yestermine. See the [[Languages]] skill page for more information about these languages.


* <vision>
* '''Darkvision (Ex):''' Tieflings can see perfectly in the dark up to 60 feet.


*


===Major Racial Traits===
===Major Racial Traits===

Revision as of 18:48, 6 April 2015


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Tiefling

Quote Here.


Origins

Tieflings are a manufactured race. A product of eugenics. The forges of Hell were put to work manufacturing a master race of humanoids. These humanoids would walk the Prime Material, standing taller, prouder and more fierce than the races they so resembled. They would be perfect engines of conquest, and in subjugating the peoples of the Prime Material, the devils of Hell would gain worshipers and power. Power they could use against their enemies, whether it be the demons of the Abyss or the zealous Celestials.

The devils who ran the bioforges were too clever by half. They needed a race which would be strong, but not too strong. Handsome, but not disruptively so. If a race were introduced to the Prime Material which stood too obviously above the rest, it would unite the other races against them, and the plan would fail. So the superiority had to be subtle.

There was also the matter of introducing them to the world. The devils couldn't just drop a million new Tieflings on the Prime Material and expect them to be welcomed and integrated into the myriad societies. Instead, the Tieflings were sent in small groups, spread across many worlds. Some were left in dungeon cells, when it was known that nearby heroes might 'rescue' them. Others were simply given trade goods, or trained in crafts that a town desperately needed.

At first, the people encountering these strange beings were alarmed, because the devils had instilled in the Tieflings a beauty that met with the aesthetic of devils: they were ruddy of skin, varying between crimson red to a deep auburn tan; they had dark hair and solid black eyes; and perhaps most alarming, they had horns! In most other ways, they looked like any other humanoid -- tall, well-formed and with a sturdy gracefulness. But many saw the horns as the mark of monsters, and shunned them. Others were cautious, but accepting. In the towns where they were allowed in, the Tieflings settled in, made friends easily, offered useful skills and talents, and were generally good townsfolk. Eventually, the other townsfolk grew less guarded, more accepting. Tieflings, after all, were no stranger than Changelings or Mallori, so why should their facial features be cause for hating them?

And at this moment of acceptance, when the genesmiths of Hell had designed the Tieflings to strike out at their new neighbors, capitalizing on their hard-won trust, the Tieflings did nothing. The master race of the devils chose their own path. One not dictated by the imperialist designs of Hell, but by the individual whims of the Tiefling people.


Culture

Growing Up Tiefling

Economy

Customs

Lifespan and Burial

Relations with Others

Starting Height and Weight

Gender Base Height Height Modifier Weight Weight Modifier
Male 5 ft. 0 in. +2d8 in. (5 ft. 2 in. - 6 ft. 4 in.) 130 lbs. +(2d8×7 lbs.) (144 - 242 lbs.)
Female 4 ft. 9 in. +2d6 in. (4 ft. 11 in. - 6 ft. 1 in.) 90 lbs. +(2d8×7 lbs.) (104 - 146 lbs.)


Starting Ages

Adulthood Intuitive Self-Taught Trained
15 years +2d4 years (17 - 23 years) +3d4 years (18 - 27 years) +4d4 years (19 - 31 years)


PC's

Tieflings have no class or alignment restrictions.


Standard Racial Traits

All Tieflings have the following Standard Racial Advantages:

  • Attributes: Tieflings may choose to gain one of the following ability score bonus sets when creating their character. No ability score may ever be modified above a 20 or below a 7.
    • +2 to two different stats, -2 to one stat
    • +2 to one stat, +1 to three different stats, -2 to one stat
    • +4 to one stat, -2 to two different stats
  • Size: Tieflings are Medium creatures and thus receive no bonuses or penalties due to their size.
  • Type: Tieflings have the Humanoid type, with the Tiefling subtype.
  • Base Speed: Tieflings have a base speed of 30 feet.
  • Languages: Tieflings begin play speaking Common and Draconic. Tieflings with high Intelligence scores can choose from the following: Abyssal, Aklo, Celestial, D'ziriak, Erebral, Exaction, Infernal, Reave, and Yestermine. See the Languages skill page for more information about these languages.
  • Darkvision (Ex): Tieflings can see perfectly in the dark up to 60 feet.


Major Racial Traits

Choose one of the following Major Racial Traits:

  • Infernal Resistance: Tieflings with this racial trait have energy resistance (ER) versus positive energy and fire energy. The value of the ER is 5 plus half the Tiefling's character level (round down, minimum 0).
  • Supplicant: Tieflings with this racial trait choose either the Diplomacy skill or the Knowledge (planes) skill, and may add half their character level as a racial bonus to that skill (round down, minimum 1). At 10th level, they may add half their character level as a racial bonus to the other skill (round down). Both skills become class skills at 1st level if they are not already.
  • Darknessborn: Once per day for one round, protection from evil on self
  • Negative Energy Affinity,(add character level to effects with their element in it),
  • Infernal artistry

Minor Racial Traits

Choose one of the following Minor Racial Traits: