Tiefling: Difference between revisions

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* '''Anatomist (Ex):''' A Tiefling with this racial trait gains a +2 racial bonus on attack rolls made to confirm a critical hit.  This bonus improves to +4 at 20th level.  In addition, when performing a coup-de-grace, the Tiefling deals a bonus +1d6 damage as precision damage to the target.  This bonus precision damage improves to +2d6 at 10th level, +3d6 at 20th level, and +4d6 at 30th level.
* '''Anatomist (Ex):''' A Tiefling with this racial trait gains a +2 racial bonus on attack rolls made to confirm a critical hit.  This bonus improves to +4 at 20th level.  In addition, when performing a coup-de-grace, the Tiefling deals a bonus +1d6 damage as precision damage to the target.  This bonus precision damage improves to +2d6 at 10th level, +3d6 at 20th level, and +4d6 at 30th level.


* '''Accomplished Liar (Ex):''' A Tiefling with this racial trait gains [[Bluff]] and [[Sense Motive]] as class skills if they are not already. He gains a +2 racial bonus to Bluff if he has at least 1 rank in it. This racial bonus improves to +3 if he has 10 or more ranks in the skill, +4 if he has 20 or more ranks, and +5 if he has 30 or more ranks. At 10th level, he gains a +2 racial bonus to Sense Motive if he has at least 1 rank in it. This racial bonus improves to +3 if he has 10 or more ranks in the skill, +4 if he has 20 or more ranks, and +5 if he has 30 or more ranks.
* '''Accomplished Liar (Ex):''' A Tiefling with this racial trait gains [[Bluff]] and [[Sense Motive]] as class skills and may re-map them to the ability of their choice at the time this trait is chosen.


* '''Infernal Artistry (Ex):''' A Tiefling with this racial trait may treat any [[Profession]] skill as a Charisma-based skill instead of an Intelligence-based skill if they wish.  In addition, the Tiefling may add a +2 racial bonus to any Profession skill in which he has at least 1 rank.  This racial bonus improves to +3 if he has 10 or more ranks in the skill, +4 if he has 20 or more ranks, and +5 if he has 30 or more ranks.
* '''Infernal Artistry (Ex):''' A Tiefling with this racial trait may treat any [[Profession]] skill as a Charisma-based skill instead of an Intelligence-based skill if they wish.  In addition, the Tiefling may add a +1 training bonus to any Profession skill in which he has at least 1 rank.  This racial bonus improves to +2 if he has 12 or more ranks in the skill, or +3 if he has 24 or more ranks.

Revision as of 06:16, 23 February 2017


This cocky Tiefling Brawler is about to use his Infernal Luck to make you wish you'd never been born.
Born to rule...but why?

Origins

Tieflings are a manufactured race. A product of eugenics. The forges of Hell were put to work manufacturing a master race of humanoids. These humanoids would walk the Prime Material, standing taller, prouder and more fierce than the races they so resembled. They would be perfect engines of conquest, and in subjugating the peoples of the Prime Material, the devils of Hell would gain worshipers and power. Power they could use against their enemies, whether it be the demons of the Abyss or the zealous Celestials.

The devils who ran the bioforges were too clever by half. They needed a race which would be strong, but not too strong. Handsome, but not disruptively so. If a race were introduced to the Prime Material which stood too obviously above the rest, it would unite the other races against them, and the plan would fail. So the superiority had to be subtle.

There was also the matter of introducing them to the world. The devils couldn't just drop a million new Tieflings on the Prime Material and expect them to be welcomed and integrated into the myriad societies. Instead, the Tieflings were sent in small groups, spread across many worlds. Some were left in dungeon cells, when it was known that nearby heroes might 'rescue' them. Others were simply given trade goods, or trained in crafts that a town desperately needed.

At first, the people encountering these strange beings were alarmed, because the devils had instilled in the Tieflings a beauty that met with the aesthetic of devils: they were ruddy of skin, varying between crimson red to a deep auburn tan; they had dark hair and solid black eyes; and perhaps most alarming, they had horns and tails! In most other ways, they looked like any other humanoid -- tall, well-formed and with a sturdy gracefulness. But many saw the tails and horns as the mark of monsters, and shunned them. Others were cautiously accepting. In the towns where they were allowed in, the Tieflings settled in, made friends easily, offered useful skills and talents, and were generally good townsfolk. Eventually, the other townsfolk grew less guarded, more accepting. Tieflings, after all, were no stranger than Changelings or Mallori, so why should their facial features be cause for hating them?

And at this moment of acceptance, when the genesmiths of Hell had designed the Tieflings to strike out at their new neighbors, capitalizing on their hard-won trust, the Tieflings did nothing. The master race of the devils chose their own path. One not dictated by the imperialist designs of Hell, but by the individual whims of the Tiefling people.

Of course, as with any race acting as individuals, things weren't smooth. The devils sent imps and other messengers to entreat, threaten or cajole the Tieflings into cooperating with the plan. They offered them places of prestige in the new world they would create, positions of power and wealth, or comfort and debauchery. And the Tieflings discovered in themselves a genetic drive to excel, to seek out challenges and overcome them, and indeed to express their might upon the world around them. Many chose to seek wealth, fame or hedonism on their own. They told the devils they were free, and would do as they chose.

Other Tieflings were not so quick to toss their creators' offers aside, however. Many saw the wisdom of having powerful backers in their personal acquisition of power. And if the power they accumulated was for the ultimate purpose of creating worshipers for Hell, that didn't make the power any less real, or any less the possession of the Tiefling who wields it. These Tieflings follow the orthodox path, the path of their makers. They are the master race, the ones designed to rule and conquer, either by might or by guile.

The orthodox Tieflings consider the Tieflings who rejected the devils to be separatists, and view them as traitors, cowards and thin-blooded. The separatist Tieflings just view themselves as Tieflings, and see the orthodox Tieflings as zealots, cultists and madmen.

Culture

Tieflings are a comparatively new race, having begun integrating into the existing societies of humanoids around a millennium ago, but they have quickly established a unique cultural identity. Tieflings adapt and integrate easily into foreign cultures, but within a year or two of being accepted some place new, they begin to insist on a few cultural accommodations of their own. These start out as small, benign requests, such as chairs in the local tavern being redesigned slightly to accommodate a tiefling's tail. Then, as time goes by, the requests grow in impact on their societies, like a shift in local fashions, or the passage of anti-discrimination laws. Tieflings may not even be aware that they are altering their societies so profoundly to suit themselves, but they have a genetic imperative to carve society into something that serves them. This needn't be driven by selfish desires or dark motives, but simply a desire for greater equality or to make the region "more civilized". But tieflings bring change where ever they go, even if they do so out of the kindest intentions.

Of course, this makes the orthodox Tieflings even more difficult to identify in a society. While the so-called separatists are gently molding their place of habitation into a more egalitarian place to live, the orthodox Tieflings are working to pervert the morals of their societies, inveigling a sense of greed and envy into the mindset of the local populace. A society which believes that they deserve more than they have is easily led to bargains with the devils the orthodox Tieflings seek to empower.

Tieflings rarely build enclaves or villages that are exclusively tiefling, as they find the company of other races to be enriching and intriguing. This makes tieflings very similar to Changelings, in that they integrate easily into other racial societies and thrive in these new cultures. However, where a changeling will blend in and take on the cultural aphorisms of their host race, tieflings will steadily work to "improve" their societies over time.

Growing Up Tiefling

The family life of a tiefling is fairly innocuous to an outside observer. Tieflings tend to marry at a fairly young age, and often have between two and four children. It is quite rare for any tiefling not to follow this pattern. Indeed, middle-aged tieflings who have somehow managed to remain unmarried and childless are regarded by other tieflings as deviants and misanthropes. For those that do marry, etiquette in public is paramount, but the private home life is often tumultuous and argumentative. Tieflings tend to be very passionate about their ideas, and are willful and prideful to a fault. Arguments are commonplace and quite explosive in nature, often involving thrown objects and loud invectives between both husband and wife. These arguments aren't a sign of a bad marriage, however, but simply the way married tieflings deal with irreconcilable ideals with their mates, while allowing both parties to retain their pride. It is important to note, however, that outright physical violence between couples is strictly taboo among tieflings, even in regions where such spousal behavior is socially acceptable.

Tieflings cannot successfully breed with non-tieflings, and generally find non-teiflings largely unattractive anyway. Because tiefling society treasures marriage so strongly, those tieflings who marry non-tieflings are ostracized and publicly scorned. Divorce or separation among tieflings is also exceedingly rare. Marriages last until death, though it is not unheard of for a married tiefling to take leaves of absence from their spouse for years at a time. While gallivanting about the countryside, these individuals are still expected to remain faithful, of course.

Children in the household quickly learn that the violent disagreements between their parents are perfectly fine among other tieflings, but completely unacceptable with non-tieflings. Those rare individuals who have seen the private lives of tieflings are often quite shocked to learn of the near-total transformation of attitude when tieflings interact with eachother, compared to the face they wear in society. When among non-tieflings, a tiefling is the soul of propriety, and is full of smiles and friendly greetings with everyone they meet. Even in the presence of rudeness or bigotry, a tiefling will most often laugh it off, or, at worst, make a curt remark, but will never display the fiery temper they would show at home. That passion is reserved entirely for their mate. In fact, expressing such passion in public is seen as a kind of infidelity, since it implies the tiefling has strong feelings for someone other than his or her mate.

Tiefling children are raised in traditional ways, attending whatever schools are offered in the local area, regardless of which races are represented there. Discipline in the household is very strict, with no tolerance for rebellion or tantrums. As a result, tiefling children are usually seen by outsiders as the best-behaved, most eager-to-learn children in the school, and are a delight to their teachers.

Economy

Tieflings can be quite innovative and financially savvy, either through mercantile prowess, skillful bargaining or clever invention. Because they are forced to study hard by their parents, most tieflings receive a good education, and are often eagerly accepted as apprentices in even the most difficult of trades. Tieflings excel at nearly any trade they're allowed to study, and are often quite gifted at improving techniques or introducing new practices which squeeze out better quality at a lower cost. As a result, nearly any large city will have at least a couple very wealthy tieflings living in it.

Wealth seems to find tieflings quite easily, and is even more prevalent among the orthodox tieflings (though they likely cheat by getting starting funds from their devil masters). Orthodox tieflings often seek positions in local politics, or in high positions among guilds, looking to make connections and earn favors and gratitude from their peers through any means they can contrive. The orthodox tieflings do not break laws or cheat the system, but will instead seek to influence lawmakers into passing ordinances which favor their trades or simplify their lives in some way. Law is very important to the orthodox tieflings, but its even better when they write the laws.

Customs

Separatist tieflings are a fairly non-religious lot. In fact, the reputation of the orthodox tieflings has made the task of being devout about anything much harder for separatist tieflings. Even a hint of zealotry can make outsiders suspicious of tieflings, even when it is wholly unmerited.

However, most tieflings celebrate the solstices and equinoxes, the harvest cycles and the end of winter, which aligns nicely with most other races and cultures. Of course, tieflings will often add their own flourish to such holidays, and quietly suggest to their neighbors that it's odd they don't do the same thing. Cutting down a living tree and bringing it inside for the Winter Solstice, for example, is quite trendy in some tiefling communities, and seems to be catching on elsewhere. Other trends, like buying a new hat on the spring equinox, are sometimes just clever inventions to drive up hat sales. It's just coincidence that a local tiefling owns that haberdashery business in town.

Most tiefling culture is so individualized that it seems made-up. Each tiefling will find ways to slowly influence the culture of the people around him to suit whatever tastes he happens to enjoy. In this sense, tieflings either have no culture of their own at all, or they have more cultures than the rest of the races combined.

Lifespan and Burial

Tiefling children reach maturity by age 15, much like human children, and often live to around 80 to 90 years of age. They suffer old age much like humans, slowly losing their vigor in the last decades of life.

Tieflings typically inter their dead in the ground, and stone markers and sometimes mausoleums are built to celebrate those who have passed. Burning the dead, while perhaps more sanitary, is sometimes difficult to achieve successfully with tieflings, due to their occasional resistance to fire. Tieflings will share grave yards with other races without hesitation. Survivors of tieflings who have passed on will often leave flowers or tokens at grave markers to symbolize their continued remembrance of their lost loved ones.

Relations with Others

Tieflings get along well with nearly everyone, given the chance. They are affable and friendly, though not especially generous. However, their appearance still causes some consternation in the more conservative societies, and suspicion often follows them for years after moving into a new community.

Tieflings have gained a reputation for being terrifying bargainers. This has two very different connotations. The first is that many people believe that a tiefling can't break his word, no matter what. While many tieflings are perfectly honest people, this superstition isn't really any more true than it is for any other race. The second connotation is that bargains with tieflings contain sneaky loopholes that bring ruin to anyone who makes a deal with them. This superstition is clearly caused by the orthodox tieflings, and particularly the deals pushed by devils and facilitated by the orthodox tieflings. In the case of an orthodox tiefling, this superstition is perhaps entirely appropriate. Of course, there's no useful way to tell if you're dealing with an orthodox or a separatist, even if you happen to be aware that such a division exists among tieflings. For separatists, it is often better to make a slightly less advantageous bargain than it is to fight against this particular superstition.

Orthodox and separatist tieflings, perhaps obviously, have trouble dealing with each other. Both groups mistrust each other, and may even hate each other for their beliefs, but they are too polite to really ever express this distaste in public. There is no visible war between the groups, simply a strong disdain. In any large city, there are bound to be both orthodox and separatist tieflings, but they will tend to avoid each other rather than fight. This tendency to keep their feuds quiet has made it even harder for non-tieflings to know about the division or understand the distinctions between the two groups. As a result, tieflings are highly misunderstood by outsiders, but largely because they're just too restrained by their sense of propriety to explain the misunderstandings to anyone.

Starting Height and Weight

Gender Base Height Height Modifier Weight Weight Modifier
Male 5 ft. 0 in. +2d8 in. (5 ft. 2 in. - 6 ft. 4 in.) 130 lbs. +(2d8x7 lbs.) (144 - 242 lbs.)
Female 4 ft. 9 in. +2d6 in. (4 ft. 11 in. - 6 ft. 1 in.) 90 lbs. +(2d4x7 lbs.) (104 - 146 lbs.)

Starting Ages

Adulthood Intuitive Self-Taught Trained
15 years +2d4 years (17 - 23 years) +3d4 years (18 - 27 years) +4d4 years (19 - 31 years)

PC's

Tieflings have no class restrictions. Separatist tieflings have no alignment restrictions, but orthodox tieflings are nearly always lawful evil.

Standard Racial Traits

All Tieflings have the following Standard Racial Advantages:

  • Attributes: Tieflings may choose to gain one of the following ability score bonus sets when creating their character. No ability score may ever be modified above a 20 or below a 7.
    • +2 to two different stats, -2 to one stat
    • +2 to one stat, +1 to three different stats, -2 to one stat
    • +4 to one stat, -2 to two different stats
  • Size: Tieflings are Medium creatures and thus receive no bonuses or penalties due to their size.
  • Type: Tieflings have the Humanoid type, with the Tiefling subtype.
  • Base Speed: Tieflings have a base speed of 30 feet.
  • Languages: Tieflings begin play speaking Common. Tieflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, Halfling, Infernal, Orc and Tengu. See the Languages skill page for more information about these languages.
  • Darkvision (Ex): Tieflings can see perfectly in the dark up to 60 feet.

Major Racial Traits

Choose one of the following Major Racial Traits:

  • Infernal Resistance (Su): Tieflings with this racial trait have energy resistance (ER) versus fire damage. The value of the ER is 5 plus the Tiefling's character level.
  • Supplicant (Ex): Tieflings with this racial trait choose either the Diplomacy skill, Knowledge (Religion) skill or the Knowledge (Planes) skill, and make one of them a class skill at 1st level. At 10th level, they may make a second skill from the list a class skill. At 25th level, they may make the third skill a class skill. When each is chosen, it may be re-mapped to the ability of their choice. In addition, all three skills gain a +1 training bonus at 1st level, increasing to +2 at 12th, and +3 at 24th levels.
  • Darknessborn (Sp): A Tiefling with this racial trait may cast Protection From Evil (or Good, chosen at the time this trait is selected) as a spell-like ability once per day. At 10th level, he can cast it up to 3 times per day. At 25th level, he can also cast Communal Protection From Evil (or Good, matching the original selection) as a spell-like ability once per day.
  • Lightsbane (Su): A Tiefling with this racial trait deal +3 bonus points of negative energy damage with all unarmed and weapon attacks excluding rays. This bonus damage increases to +5 at level 10, +7 at level 20 and +10 at level 30. This is treated as precision damage and is not multiplied on a critical hit.
  • Infernal Luck (Su): Once per encounter as a swift action, the Tiefling with this racial trait may alter a single die result from one of his damage rolls to the maximum value of that die. Beginning at 10th level, the tiefling may use this trait's ability once per round as a swift action, and maximize two dice from the damage roll he made. At 20th level, the Tiefling may maximize 3 dice from a damage roll, and at 30th level, he may maximize 4 dice. Maximized dice must always be applied to the same damage roll, and cannot be split across multiple rolls.

Minor Racial Traits

Choose one of the following Minor Racial Traits:

  • Agile Tail (Ex): A Tiefling with this racial trait can use his tail to retrieve small, stowed objects carried on his person and place the object into his hand as a swift action. The retrieved object cannot weigh more than 5 pounds. If the Tiefling does not have a free hand to take the object, the Tiefling can hold it with his tail. He cannot retrieve another item until he drops the item or hands it off to his hand, nor can he make acrobatics checks until the object is released.
  • Shadow Child (Su): A Tiefling with this racial trait can ignore the miss chance when attacking a creature with partial concealment (20% miss chance). This trait has no effect against total concealment (50% miss chance) or cover of any kind.
  • Anatomist (Ex): A Tiefling with this racial trait gains a +2 racial bonus on attack rolls made to confirm a critical hit. This bonus improves to +4 at 20th level. In addition, when performing a coup-de-grace, the Tiefling deals a bonus +1d6 damage as precision damage to the target. This bonus precision damage improves to +2d6 at 10th level, +3d6 at 20th level, and +4d6 at 30th level.
  • Accomplished Liar (Ex): A Tiefling with this racial trait gains Bluff and Sense Motive as class skills and may re-map them to the ability of their choice at the time this trait is chosen.
  • Infernal Artistry (Ex): A Tiefling with this racial trait may treat any Profession skill as a Charisma-based skill instead of an Intelligence-based skill if they wish. In addition, the Tiefling may add a +1 training bonus to any Profession skill in which he has at least 1 rank. This racial bonus improves to +2 if he has 12 or more ranks in the skill, or +3 if he has 24 or more ranks.