Torpid: Difference between revisions

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| Severity = Weak
| Severity = Weak


| Effects = Torpid can occur when your character gets slowed by a blast of cold, partially transformed to stone by a gaze attack, when your blood is turned more viscous by poison, or some other effect which temporarily hampers your mobility.
| Flavor = You have been hit with an effect which hampers your flexibility, such as a blast of cold, being partially transformed to stone, or having your blood turned more viscous by a poison.


: You lose 10 feet of move and your first attack of each round is at -2 to hit. This effect typically only lasts until the end of your next turn, unless specified otherwise in the description of the ability which inflicts it.
| Effects = You take a -4 penalty to your Reflex saving throws.
:* All of your movement speeds are reduced by 10 feet.


| Ended-By =  
| Ended-By = The Torpid condition automatically ends at the end of your next turn.


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}

Revision as of 16:39, 13 October 2016


Condition Severity: Weak


   You have been hit with an effect which hampers your flexibility, such as a blast of cold, being partially transformed to stone, or having your blood turned more viscous by a poison.

Effects

  • You take a -4 penalty to your Reflex saving throws.
  • All of your movement speeds are reduced by 10 feet.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • The Torpid condition automatically ends at the end of your next turn.

Array

TorpidBenumbedPetrified