Trap, Hunter's: Difference between revisions

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| Description| Although intended for trapping large animals, bear traps work as well for trapping humanoids or monsters. The hinged jaws of the trap are attached to a chain, which in turn is secured to a spike driven into the ground to ensure that the victim cannot simply crawl away. Prying open the jaws or pulling the spike from the ground requires a DC {{Skill-DC|Challenging|5}} Might check. Creatures with greater than animal intelligence can take 20 on this check as a full-round action, or use the [[Escape Artist]] skill versus the same DC to escape it as a move action. (Note that rangers add their ranger level to the escape artist DC when using the Trapper class feature.)
| Description| Although intended for trapping large animals, bear traps work as well for trapping humanoids or monsters. The hinged jaws of the trap are attached to a chain, which in turn is secured to a spike driven into the ground to ensure that the victim cannot simply crawl away. Prying open the jaws or pulling the spike from the ground requires a DC {{Skill-DC|Challenging|5}} Might check. Creatures with greater than animal intelligence can take 20 on this check as a full-round action, or use the [[Escape Artist]] skill versus the same DC to escape it as a move action. (Note that rangers add their ranger level to the escape artist DC when using the Trapper class feature.)


Hunter's Traps serve as trap foci for [[Rangers]] with the Trapper class feature.
Hunter's Traps serve as trap foci for [[Ranger]]s with the Trapper class feature.
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Latest revision as of 21:45, 3 May 2018

  • Cost: 2 gp
  • Weight: 10 lbs.
Although intended for trapping large animals, bear traps work as well for trapping humanoids or monsters. The hinged jaws of the trap are attached to a chain, which in turn is secured to a spike driven into the ground to ensure that the victim cannot simply crawl away. Prying open the jaws or pulling the spike from the ground requires a DC 20 Might check. Creatures with greater than animal intelligence can take 20 on this check as a full-round action, or use the Escape Artist skill versus the same DC to escape it as a move action. (Note that rangers add their ranger level to the escape artist DC when using the Trapper class feature.) Hunter's Traps serve as trap foci for Rangers with the Trapper class feature.