Trespassers Rod: Difference between revisions

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| Nudge-Price| 0.6
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| Item-Abilities| When brandished toward a locked door, chest, or other locked, stuck, or barred object up to 2x2 squares in size, within a range of 100 feet, this item allows the wielder to make a [[Bailiwick]] skill check as a [[Disable Device]] roll to open one of the impediments to opening the target.  See the spell description for details.  
| Item-Abilities| When brandished toward a locked door, chest, or other locked, stuck, or barred object up to 2x2 squares in size, within a range of 100 feet, this item allows the wielder to make a [[Bailiwick]] skill check in place of a [[Disable Device]] roll to open one of the impediments to opening the target.  See the spell description for details.  


Yes, it's a magic crowbar that can pry things open from a hundred feet away. To say that these rods are popular among the criminal underground is understating things.
Yes, it's a magic crowbar that can pry things open from a hundred feet away. To say that these rods are popular among the criminal underground is understating things.


Even better, this rod adds an enhancement bonus to your bailiwick skill, specifically for opening things with the rod, equal to the caster level of the rod divided by five. Thus, at caster level 1-5 the bonus is +1, at level six to ten it is +2, at 11 to 15 it is +3, and levels 15 to 20 it is +4, at levels 21 to 25 it is +5, at levels 26 to 30 it is +6 and at caster levels 31 and higher it is +7.
Even better, higher level versions of this rod add a [[circumstance bonus]] to your bailiwick skill, specifically for opening things with the rod, equal to the creator level of the rod divided by seven (dropping fractions). Thus, at creator levels 7 through 13 the bonus is +1, at levels 14 through 20 it is +2, at levels 21 through 27 it is +3, at levels 28 through 34 it is +4, and at creator level 35 it is +5.


{{Rod-Costs|sp=2|max=31|save=N|dam=N}}
{{Rod-Costs|sp=2|max=35|save=N|dam=N}}


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| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name| Trespassers Rod
| Name| Trespasser's Rod
   <!--  This field should have the value "{{Subst:PAGENAME}}" until you save, then it will have the page name  -->
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Latest revision as of 18:45, 14 September 2019

Trespasser's Rod

Trespasser's Rod

CL 3 Magic Rod • Weak Transmutation
Cost: 4,500 gp
Weight: 4 lbs.

This rod is made of solid steel, typically black, with a prying wedge on one end and a large semicircular bend on the other capped with an aggressive split-wedge. On a casual glance it is easily mistaken for a common crowbar, but a closer look shows it to be seething with magical power. Holding it reveals a nearly subsonic hum, as it trembles with wrecking might.

Wielders of this rod can utter a command word as a standard action to cast a Knock spell, using up one charge from the rod.

When brandished toward a locked door, chest, or other locked, stuck, or barred object up to 2x2 squares in size, within a range of 100 feet, this item allows the wielder to make a Bailiwick skill check in place of a Disable Device roll to open one of the impediments to opening the target. See the spell description for details.

Yes, it's a magic crowbar that can pry things open from a hundred feet away. To say that these rods are popular among the criminal underground is understating things.

Even better, higher level versions of this rod add a circumstance bonus to your bailiwick skill, specifically for opening things with the rod, equal to the creator level of the rod divided by seven (dropping fractions). Thus, at creator levels 7 through 13 the bonus is +1, at levels 14 through 20 it is +2, at levels 21 through 27 it is +3, at levels 28 through 34 it is +4, and at creator level 35 it is +5.

You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt
- -  - -
- -  - -
3 4,500 gp  - -
4 6,600 gp  - -
5 9,000 gp  - -
6 12,000 gp  - -
7 15,000 gp  - -
8 19,200 gp  - -
9 24,000 gp  - -
10 30,000 gp  - -
11 37,200 gp  - -
12 45,000 gp  - -
13 54,600 gp  - -
14 67,200 gp  - -
15 85,200 gp  - -
16 115,800 gp  - -
17 156,000 gp  - -
18 216,000 gp  - -
19 288,000 gp  - -
20 384,000 gp  - -
Creator Level Cost Save DC Damage Dealt
21 510,000 gp  - -
22 684,000 gp  - -
23 906,000 gp  - -
24 1,200,000 gp  - -
25 1,560,000 gp  - -
26 2,100,000 gp  - -
27 2,760,000 gp  - -
28 3,720,000 gp  - -
29 4,920,000 gp  - -
30 6,540,000 gp  - -
31 8,640,000 gp  - -
32 11,340,000 gp  - -
33 15,000,000 gp  - -
34 19,860,000 gp  - -
35 26,460,000 gp  - -

This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 16 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 2,250 gp (minus cost of symbolic item).