Trial of Fire and Acid (Sorcerer/Wizard Spell): Difference between revisions

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m (Text replacement - "evocation" to "Evocation")
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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[Evocation]]
| School|[[Transmutation]]
}}</onlyinclude>  
}}</onlyinclude>  


Line 46: Line 46:


| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S
| Components|V, S, M
}}</onlyinclude>
}}</onlyinclude> (A tiny crystal vial holding a drop of green acid, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|Touch
| Range|Close
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|creature touched
| Target|{{targets|aoe}}, in a 10 foot radius spread around a target square (a 5 x 5 area)
}}</onlyinclude>
}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|1 rnd/lvl
| Duration|Instant
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|[[FORT]] half (see text)
| Save|FortHalf
   <!-- Values: None,  
   <!-- Values: None,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|Weak
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
}}</onlyinclude>
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|no
| SR|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description = The target creature is covered in burning acid that deals 1d6 points of [[Acid Damage]] and 1d6 points of [[Fire Damage]] each round.
| Description = This lyrically named spell is truly horrible, as the dire magics attack the hapless targets by converting their very fabric into acid...that then bursts into raging gouts of green flames.  The caster growls out the dire imprecations of this spell, then dashes a vial of acid to fragments in their hands. The effect begins in a target square to which the caster has line of sight and line of effect, within range, and spreads to all creatures in the area which can trace line of effect to the origin square.  The target creatures have their skin converted into burning acid that bursts into emerald flames, dealing {{circle|3}} of {{dmg|darkfire}} damage, and suffer the [[Singed]] condition for the rest of the encounter dealing [[dmg|acid}} damage.
 
: The victims are allowed a saving throw as described above to reduce the initial damage by half and negate the Singed condition.


:The subject can attempt a [[FORT]] [[saving throw]] each round to reduce the damage by half. Dousing the target in water ends the effect (both the acid and the fire), but rolling on the ground does not extinguish the fire or affect the acid.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|The target creature is covered in burning acid that deals 1d6 points of Acid Damage and 1d6 points of Fire Damage each round.
| ShortDesc|The target creatures suffer damage and the [[Singed]] condition.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}</onlyinclude>
}}
}}

Revision as of 15:24, 27 November 2018

{{Template:Spell

| Alchemist=

| Bard=

| Cleric=3

| Druid=

| Paladin=

| Pariah=

| Ranger=

| Sorcerer/Wizard=3


| School=Transmutation

| CastTime=Standard

| Components=V, S, M (A tiny crystal vial holding a drop of green acid, worth 1 gp.)

| Range=Close

| Target=all creatures in target area (friend or foe), in a 10 foot radius spread around a target square (a 5 x 5 area)

| Duration=Instant

| Save=FortHalf

| Save-DC=Weak

| Lays-Charge=

| Lays-Dual-Charge=

| Charge-Notes=

| SR=Y

| Description = This lyrically named spell is truly horrible, as the dire magics attack the hapless targets by converting their very fabric into acid...that then bursts into raging gouts of green flames. The caster growls out the dire imprecations of this spell, then dashes a vial of acid to fragments in their hands. The effect begins in a target square to which the caster has line of sight and line of effect, within range, and spreads to all creatures in the area which can trace line of effect to the origin square. The target creatures have their skin converted into burning acid that bursts into emerald flames, dealing (Circle 3 damage): 1d6 points of damage per character level (max 10d6 at character level 10) of darkfire (energy, rare) damage, and suffer the Singed condition for the rest of the encounter dealing [[dmg|acid}} damage.

The victims are allowed a saving throw as described above to reduce the initial damage by half and negate the Singed condition.


| ShortDesc=The target creatures suffer damage and the Singed condition.

| Reviewed=Y }}