Trip (Quality): Difference between revisions

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When you use a trip weapon, you get a +2 Weapon bonus on Maneuver Checks to make trip, drag, and reposition attempts.  If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped.  In addition, if your trip, drag, or reposition combat maneuver is successful, add your weapon's enhancement bonus + 2 to the damage inflicted by the combat maneuver.
When you use a Trip weapon, you get a +2 weapon bonus on Sleight of Hand checks when attempting a Trip or Reposition combat maneuver, or the same bonus to Might checks when performing a Drag combat maneuver.  In addition, if your trip, drag, or reposition combat maneuver is successful, add +2 to the damage inflicted by the combat maneuver.

Latest revision as of 15:09, 26 March 2020

When you use a Trip weapon, you get a +2 weapon bonus on Sleight of Hand checks when attempting a Trip or Reposition combat maneuver, or the same bonus to Might checks when performing a Drag combat maneuver. In addition, if your trip, drag, or reposition combat maneuver is successful, add +2 to the damage inflicted by the combat maneuver.