Trip (Quality): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "Maneuver Check" to "Maneuver Offense")
No edit summary
Line 1: Line 1:
When you use a trip weapon, you get a +2 Weapon bonus on Maneuver Offenses to make trip, drag, and reposition attempts.  If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped.  In addition, if your trip, drag, or reposition combat maneuver is successful, add your weapon's enhancement bonus + 2 to the damage inflicted by the combat maneuver.
When you use a Trip weapon, you get a +2 weapon bonus on Maneuver Offense checks when attempting the Trip, Drag, or Reposition combat maneuvers.  If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped.  In addition, if your trip, drag, or reposition combat maneuver is successful, add your weapon's enhancement bonus + 2 to the damage inflicted by the combat maneuver.

Revision as of 20:30, 13 July 2017

When you use a Trip weapon, you get a +2 weapon bonus on Maneuver Offense checks when attempting the Trip, Drag, or Reposition combat maneuvers. If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped. In addition, if your trip, drag, or reposition combat maneuver is successful, add your weapon's enhancement bonus + 2 to the damage inflicted by the combat maneuver.