Trip (Quality): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
When you use a Trip weapon, you get a +2 weapon bonus on Might checks when attempting the Trip, Drag, or Reposition combat maneuvers.  If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped.  In addition, if your trip, drag, or reposition combat maneuver is successful, add your weapon's enhancement bonus +2 to the damage inflicted by the combat maneuver.
When you use a Trip weapon, you get a +2 weapon bonus on Sleight of Hand checks when attempting a Trip or Reposition combat maneuver, or the same bonus to Might checks when performing a Drag combat maneuver.  If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped.  In addition, if your trip, drag, or reposition combat maneuver is successful, add your weapon's enhancement bonus +2 to the damage inflicted by the combat maneuver.

Revision as of 23:02, 18 January 2020

When you use a Trip weapon, you get a +2 weapon bonus on Sleight of Hand checks when attempting a Trip or Reposition combat maneuver, or the same bonus to Might checks when performing a Drag combat maneuver. If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped. In addition, if your trip, drag, or reposition combat maneuver is successful, add your weapon's enhancement bonus +2 to the damage inflicted by the combat maneuver.