Triple-Throw (Melee Weapon Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 14: Line 14:
This special ability can only be placed on a melee weapon that can be thrown, ie, a melee weapon which has an entry in the 'range' column of the weapons table.  
This special ability can only be placed on a melee weapon that can be thrown, ie, a melee weapon which has an entry in the 'range' column of the weapons table.  


A triple-throw weapon creates two duplicates of itself when thrown as a standard action. This ability may not be used as part of a full attack.
A triple-throw weapon creates two duplicates of itself when thrown as a standard action. If used as part of a full attack, triple-throw only applies to the first attack (the one at full bab) of the full attack.


Both the original and the duplicate weapons attack separately at the same attack bonus.
Both the original and the duplicate weapons attack separately at the same attack bonus.

Revision as of 00:05, 22 February 2016


Triple-Throw

  • Price: +4 bonus
  • Aura strong illusion; CL 21st; Weight -

This special ability can only be placed on a melee weapon that can be thrown, ie, a melee weapon which has an entry in the 'range' column of the weapons table.

A triple-throw weapon creates two duplicates of itself when thrown as a standard action. If used as part of a full attack, triple-throw only applies to the first attack (the one at full bab) of the full attack.

Both the original and the duplicate weapons attack separately at the same attack bonus.

Regardless of the success of any of the attacks, the duplicates immediately disappear after the attack is completed. Any bonus or precision damage applies only to the original weapon's damage, not to the duplicates.