Troll Berserker

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Troll Berserker (CR 14)

Troll Berserkers are feral trolls which have abandoned the niceties of normal troll "society", preferring instead to kill anything and everything they come across. While many trolls are cunning and foster a sense of cruelty, berserker trolls are straightforward menaces of brutal savagery and aggression. They are extraordinarily territorial, rarely venturing from their own claimed areas, but meting out swift retribution against any trespassers.

Troll berserkers are tall, lanky and unkempt, and their skin is pocked with stony growths. They yell a lot during battles, and slaver incoherently when not fighting. It is unclear what sets a troll onto the course of becoming a berserker, but it seems obvious that trolls which take this path never return from it.


General

CR 14 Hit Dice 20

XP 38,400

CE Large Humanoid (Giant)

Init +6; Senses Low-Light Vision 120 ft., Perception +21


Defense

AC 35, touch 20, flat-footed 31 (+9 armor, +4 dex, +6 natural, +6 deflection)

hp 315

Fort +13, Ref +17, Will +13

Aura -

SR -

Special Defenses Regeneration 40

Immunities -

Weaknesses -


Offense

Speed 60 ft.

Space / Reach: 10 ft. / 10 ft.

Single Melee Greatsword +23 (2d8+15/19-20x2)

Full Melee 3x Greatsword +23 (2d8+15/19-20x2)

Ranged Rock +23 (2d8+10/x2)

Special Attacks Savage Charge, Come and Get Me

Action Points 0


Statistics

Str 26, Dex 24, Con 25, Int 5, Wis 7, Cha 8

Base Atk +14; CMB +23; CMD 31

Feats

  • Combat Reflexes (EFFECT: Up to 8 attacks of opportunity each round)
  • Mobility (EFFECT: +4 to AC against attacks of opportunity provoked by movement)

Skills -

Languages Comprehend, but cannot speak, Giant


Special Abilities

Regeneration

Troll Berserkers regenerate 40 points of damage at the start of their turns. Regeneration will allow a troll to reattach severed limbs or regrow them if they aren't available for reattachment. This regeneration continues to operate even past 'death', and a troll can only be killed by attacking them with fire or acid damage after they have been reduced below 0 hit points. Note that, unlike lower-level trolls, acid and fire damage does not suppress the troll's regeneration until it is below 0 hit points.


Savage Charge

Once per encounter, the troll can charge an opponent, and make an attack against all creatures within his reach at the end of the charge.


Come and Get Me

As a swift action, a troll berserker can deliberately lower his armor class by 4 until the beginning of his next turn. While active, any attacks made against the troll provoke an attack of opportunity from him. Note that the troll has combat reflexes and can make up to 8 attacks of opportunity each round.


Treasure

sell value of approximately 13,750 gp


Combat Tactics

Troll berserkers are damage engines in combat. They have terrible armor classes, and are easily hit, but regenerate very quickly to make up for this. Between their innate reach and the Come and Get Me special ability, they nearly always get to make multiple attacks of opportunity each round.

Troll berserkers are fond of charging into combat. Once engaged, they will use their move action to dance around the battlefield with Come and Get Me running, hoping to provoke attacks of opportunity in order to dish out their own attacks of opportunity in response. Their mobility feat negates the AC penalty caused by Come and Get Me when doing this.

Despite the above tactic, troll berserkers are profoundly stupid, and aren't choosy about their targets. They will usually direct their standard action attacks against the person who most recently damaged them or did the most damage to them, regardless of whether this is the most tactically sound target.

Troll berserkers will never retreat from a fight.