True Darkness: Difference between revisions

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m (Text replacement - "(50% miss chance)" to "(automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square your target actually occupies)")
 
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#REDIRECT [[Types_of_Senses#True_Darkness]]
===True Darkness===
This is magical or elemental darkness, and cannot be penetrated by visual senses.  It goes beyond the absence of all spectrums of light, to the point of being anathema to light, actively absorbing or destroying it.  All creatures in True Darkness gain [[total concealment]] (automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square your target actually occupies) against any visual senses. Furthermore, any creature relying on visual senses becomes [[quelled]] at the end of any movement greater than 50% of its speed (round down to the nearest 5' square).

Latest revision as of 17:11, 4 August 2021

True Darkness

This is magical or elemental darkness, and cannot be penetrated by visual senses. It goes beyond the absence of all spectrums of light, to the point of being anathema to light, actively absorbing or destroying it. All creatures in True Darkness gain total concealment (automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square your target actually occupies) against any visual senses. Furthermore, any creature relying on visual senses becomes quelled at the end of any movement greater than 50% of its speed (round down to the nearest 5' square).