True Mutagen (Discovery): Difference between revisions

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(Created page with 'Category:Epic Path Category:Alchemist Grand Discoveries * ''Go back to the Epic Path page.'' * ''Go back to the Alchemist page.'' * ''Go back to the [[Alchemist D…')
 
m (Reese moved page Mutagen, True to True Mutagen (Discovery) without leaving a redirect)
 
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[[Category:Epic Path]]
{{Template:Discovery
[[Category:Alchemist Grand Discoveries]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Alchemist]] page.''
* ''Go back to the [[Alchemist Discoveries#Grand Discoveries|Alchemist Discoveries]] page.''


| IsBombMod=<onlyinclude>{{#ifeq:{{{transcludesection|IsBombMod}}}
| IsBombMod|
}}</onlyinclude>


=== True Mutagen ===
| GrandDiscovery=<onlyinclude>{{#ifeq:{{{transcludesection|GrandDiscovery}}}
| GrandDiscovery|
}}</onlyinclude>


'''Prerequisites''': Alchemist 20, [[Grand Mutagen]] discovery
| Flavor = Your overpowering need for control allows you to coerce your mutations to perform more predictably.


| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|Ex
}}</onlyinclude>


'''Benefit''': An alchemist who selects True Mutagen as his grand discovery at level 20 can maximize the effects of his mutagen, gaining the following abilities instead of those listed for the grand mutagen:
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|[[Mutagen]] class feature
}}</onlyinclude>


:* A +4 bonus to natural armor
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
:* A +2 dodge bonus
| Benefit|While in mutagen form, each time you roll on the mutations table, you may add +2 to the result.  This is in addition to any bonuses you add from your Endeavor Pool.
:* A +2 shield bonus
}}</onlyinclude>
:* Instantly gains 10 + (4 x Alchemist Level) in hit points, and the Alchemist's maximum hit points increase by the same amount. (That's 90 hit points!)
 
:* +10 alchemy bonus to Strength and a -2 penalty to Intelligence.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
:* +4 alchemy bonus to Fortitude and Reflex saves, and a -4 penalty to Will saves.
| ShortDesc|Add +2 to each roll on the mutations table, while in mutagen form.
:* A base attack (BAB) equal to 20 plus 1 per two Alchemist levels above 20.  This also impacts their CMB and CMD values.
}}</onlyinclude>
:* Natural claw attacks (1d6 base damage each), a bite attack (1d8 base damage)and bonus rend damage if any two claws hit which inflicts 2d8 of bonus damage.  These attacks do the same damage regardless of your base size. (Note that this base damage increases with level as per standard melee weapon rules.  Thus at level 20, the claws do 3d6 and the bite does 3d8.)
 
:* The alchemist's natural attacks are considered magic for purposes of overcoming DR.  In addition, the alchemist may choose two of the following damage types when they consume their mutagen, and their natural attacks gain that feature as well for purposes of overcoming DR: cold iron, silver, adamantine, or one axis of the Alchemist's alignment.  Once selected these damage types may not be changed unless a new mutagen is consumed or the Alchemist uses a Discovery to suspend and resume his mutation.
}}
:* It's Alive! Once per day, when the alchemist is dropped to 0 or fewer hit points, at the start of his next turn, he instantly heals to the value of half his hit points, and stands up as a free action. The alchemist retains the effects of his mutagen throughout this process.

Latest revision as of 15:24, 9 December 2018

Your overpowering need for control allows you to coerce your mutations to perform more predictably.

Ability Type: Ex

Prerequisites: Mutagen class feature

Benefit: While in mutagen form, each time you roll on the mutations table, you may add +2 to the result. This is in addition to any bonuses you add from your Endeavor Pool.